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Fix build on platforms that don't have shader support
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@ -5476,6 +5476,7 @@ int action_cb_push_dropdown_item_resolution(const char *path,
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static int action_ok_push_dropdown_item_video_shader_num_pass(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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bool refresh = false;
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struct video_shader *shader = menu_shader_get();
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unsigned pass_count = shader ? shader->passes : 0;
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@ -5490,6 +5491,9 @@ static int action_ok_push_dropdown_item_video_shader_num_pass(const char *path,
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menu_shader_set_modified(true);
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return action_cancel_pop_default(NULL, NULL, 0, 0);
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#else
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return 0;
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#endif
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}
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static int action_ok_push_dropdown_item_resolution(const char *path,
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