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https://github.com/libretro/RetroArch
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(mfi_joypad.m) Indenting nits
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@ -70,40 +70,40 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
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{
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{
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f;
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}
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}
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else if (controller.gamepad)
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else if (controller.gamepad)
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{
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{
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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}
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}
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}
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}
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@ -186,16 +186,15 @@ bool apple_gamecontroller_joypad_init(void *data)
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usingBlock:^(NSNotification *note) {
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_joypad_connect([note object]);
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apple_gamecontroller_joypad_connect([note object]);
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}];
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}];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
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object:nil
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object:nil
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queue:[NSOperationQueue mainQueue]
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_joypad_disconnect([note object]);
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apple_gamecontroller_joypad_disconnect([note object]);
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} ];
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} ];
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#endif
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#endif
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return true;
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return true;
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}
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}
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static void apple_gamecontroller_joypad_destroy(void)
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static void apple_gamecontroller_joypad_destroy(void)
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