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https://github.com/libretro/RetroArch
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Initial PulseAudio code.
This commit is contained in:
parent
334f11d5bc
commit
e83f3ed444
5
Makefile
5
Makefile
@ -42,6 +42,11 @@ ifeq ($(HAVE_JACK),1)
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OBJ += audio/jack.o
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LIBS += -ljack
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endif
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ifeq ($(HAVE_PULSE), 1)
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OBJ += audio/pulse.o
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LIBS += $(PULSE_LIBS)
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DEFINES += $(PULSE_CFLAGS)
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endif
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ifeq ($(HAVE_SDL), 1)
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OBJ += gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
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@ -26,7 +26,7 @@ SSNES can utilize these libraries if enabled:
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- libxml2 (bSNES XML shaders)
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- libfreetype2 (TTF font rendering on screen)
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SSNES needs one of these audio driver libraries:
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SSNES needs at least one of these audio driver libraries:
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- ALSA
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- OSS
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@ -35,6 +35,8 @@ SSNES needs one of these audio driver libraries:
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- OpenAL
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- JACK
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- SDL
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- XAudio2 (Win32)
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- PulseAudio
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# Building libsnes
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191
audio/pulse.c
Normal file
191
audio/pulse.c
Normal file
@ -0,0 +1,191 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "driver.h"
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#include "general.h"
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#include <pulse/pulseaudio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <stdio.h>
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typedef struct
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{
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pa_mainloop *mainloop;
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pa_context *context;
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pa_stream *stream;
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bool nonblock;
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} pa_t;
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static void __pulse_free(void *data)
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{
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pa_t *pa = data;
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if (pa)
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{
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if (pa->stream)
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{
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pa_stream_disconnect(pa->stream);
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pa_stream_unref(pa->stream);
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}
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if (pa->context)
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{
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pa_context_disconnect(pa->context);
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pa_context_unref(pa->context);
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}
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if (pa->mainloop)
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pa_mainloop_free(pa->mainloop);
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free(pa);
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}
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}
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static inline uint8_t is_little_endian(void)
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{
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union
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{
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uint16_t x;
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uint8_t y[2];
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} u;
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u.x = 1;
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return u.y[0];
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}
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static void* __pulse_init(const char* device, int rate, int latency)
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{
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pa_t *pa = calloc(1, sizeof(*pa));
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if (!pa)
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goto error;
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pa->mainloop = pa_mainloop_new();
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if (!pa->mainloop)
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goto error;
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pa->context = pa_context_new(pa_mainloop_get_api(pa->mainloop), "SSNES");
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if (!pa->context)
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goto error;
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if (pa_context_connect(pa->context, device, PA_CONTEXT_NOFLAGS, NULL) < 0)
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goto error;
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pa_context_state_t cstate;
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do
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{
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pa_mainloop_iterate(pa->mainloop, 1, NULL);
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cstate = pa_context_get_state(pa->context);
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if (!PA_CONTEXT_IS_GOOD(cstate)) goto error;
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} while (cstate != PA_CONTEXT_READY);
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pa_sample_spec spec = {
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.format = is_little_endian() ? PA_SAMPLE_FLOAT32LE : PA_SAMPLE_FLOAT32BE,
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.channels = 2,
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.rate = rate
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};
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pa->stream = pa_stream_new(pa->context, "audio", &spec, NULL);
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if (!pa->stream)
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goto error;
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pa_buffer_attr buffer_attr = {
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.maxlength = -1,
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.tlength = pa_usec_to_bytes(latency * PA_USEC_PER_MSEC, &spec),
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.prebuf = -1,
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.minreq = -1,
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.fragsize = -1
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};
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if (pa_stream_connect_playback(pa->stream, NULL, &buffer_attr, PA_STREAM_ADJUST_LATENCY, NULL, NULL) < 0)
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goto error;
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pa_stream_state_t sstate;
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do
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{
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pa_mainloop_iterate(pa->mainloop, 1, NULL);
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sstate = pa_stream_get_state(pa->stream);
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if(!PA_STREAM_IS_GOOD(sstate)) goto error;
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} while(sstate != PA_STREAM_READY);
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return pa;
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error:
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__pulse_free(pa);
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return NULL;
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}
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static ssize_t __pulse_write(void* data, const void* buf, size_t size)
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{
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pa_t *pa = data;
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unsigned length = pa_stream_writable_size(pa->stream);
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while (length < size)
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{
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pa_mainloop_iterate(pa->mainloop, 1, NULL);
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length = pa_stream_writable_size(pa->stream);
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if (pa->nonblock)
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break;
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}
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size_t write_size = length < size ? length : size;
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pa_stream_write(pa->stream, buf, write_size, NULL, 0LL, PA_SEEK_RELATIVE);
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return write_size;
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}
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static bool __pulse_stop(void *data)
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{
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(void)data;
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return true;
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}
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static bool __pulse_start(void *data)
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{
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(void)data;
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return true;
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}
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static void __pulse_set_nonblock_state(void *data, bool state)
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{
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pa_t *pa = data;
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pa->nonblock = state;
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}
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static bool __pulse_use_float(void *data)
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{
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(void)data;
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return true;
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}
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const audio_driver_t audio_pulse = {
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.init = __pulse_init,
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.write = __pulse_write,
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.stop = __pulse_stop,
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.start = __pulse_start,
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.set_nonblock_state = __pulse_set_nonblock_state,
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.use_float = __pulse_use_float,
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.free = __pulse_free,
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.ident = "pulse"
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};
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@ -54,6 +54,7 @@
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#define AUDIO_JACK 6
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#define AUDIO_SDL 8
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#define AUDIO_XAUDIO 9
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#define AUDIO_PULSE 10
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////////////////////////
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#define INPUT_SDL 7
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////////////////////////
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@ -62,6 +63,8 @@
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#if defined(HAVE_ALSA)
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#define AUDIO_DEFAULT_DRIVER AUDIO_ALSA
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#elif defined(HAVE_PULSE)
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#define AUDIO_DEFAULT_DRIVER AUDIO_PULSE
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#elif defined(HAVE_OSS)
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#define AUDIO_DEFAULT_DRIVER AUDIO_OSS
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#elif defined(HAVE_JACK)
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3
driver.c
3
driver.c
@ -52,6 +52,9 @@ static const audio_driver_t *audio_drivers[] = {
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#ifdef HAVE_XAUDIO
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&audio_xa,
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#endif
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#ifdef HAVE_PULSE
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&audio_pulse,
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#endif
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};
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static const video_driver_t *video_drivers[] = {
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1
driver.h
1
driver.h
@ -139,6 +139,7 @@ extern const audio_driver_t audio_openal;
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extern const audio_driver_t audio_jack;
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extern const audio_driver_t audio_sdl;
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extern const audio_driver_t audio_xa;
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extern const audio_driver_t audio_pulse;
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extern const video_driver_t video_gl;
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extern const input_driver_t input_sdl;
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////////////////////////////////////////////////
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@ -21,6 +21,7 @@ check_lib AL -lopenal alcOpenDevice
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check_lib RSOUND -lrsound rsd_init
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check_lib ROAR -lroar roar_vs_new
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check_lib JACK -ljack jack_client_open
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check_pkgconf PULSE libpulse
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check_pkgconf SDL sdl 1.2.10
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check_critical SDL "Cannot find SDL library."
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@ -46,7 +47,7 @@ check_lib DYNAMIC -ldl dlopen
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check_pkgconf FREETYPE freetype2
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# Creates config.mk and config.h.
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VARS="ALSA OSS AL RSOUND ROAR JACK SDL FILTER CG XML DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE"
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VARS="ALSA OSS AL RSOUND ROAR JACK PULSE SDL FILTER CG XML DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE"
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create_config_make config.mk $VARS
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create_config_header config.h $VARS
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add_command_line_enable ROAR "Enable RoarAudio support" auto
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add_command_line_enable AL "Enable OpenAL support" auto
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add_command_line_enable JACK "Enable JACK support" auto
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add_command_line_enable PULSE "Enable PulseAudio support" auto
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add_command_line_enable FREETYPE "Enable FreeType support" auto
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case AUDIO_XAUDIO:
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def_audio = "xaudio";
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break;
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case AUDIO_PULSE:
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def_audio = "pulse";
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break;
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default:
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break;
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}
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26
ssnes.cfg
26
ssnes.cfg
@ -19,7 +19,7 @@
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# Video vsync.
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# video_vsync = true
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# Smoothens picture with bilinear filtering. Should be disabled if using Cg shaders.
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# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
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# video_smooth = true
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# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
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# A floating point value for video aspect ratio (width / height)
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# video_aspect_ratio = 1.333
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# Path to Cg shader. If enabled
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# Path to Cg shader.
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# video_cg_shader = "/path/to/cg/shader.cg"
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# Path to bSNES-style XML shader. If both Cg shader path and XML shader path are defined, Cg shader will take priority.
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# Path to bSNES-style XML shader (GLSL only). If both Cg shader path and XML shader path are defined, Cg shader will take priority.
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# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
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# CPU-based filter. Valid ones are: hq2x, hq4x, grayscale, bleed, ntsc.
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@ -43,7 +43,8 @@
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# Size of the TTF font rendered.
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# video_font_size = 48
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# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
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# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
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# [0.0, 0.0] maps to the lower left corner of the screen.
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# video_message_pos_x = 0.05
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# video_message_pox_y = 0.05
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@ -61,10 +62,10 @@
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# but lots of dropped frames. Reasonable values for this is 32000 +/- 100 Hz.
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# audio_in_rate = 31980
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# Audio driver backend. Depending on configuration possible candidates are: alsa, oss, jack, rsound, roar, openal, sdl and xaudio
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# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl and xaudio
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# audio_driver =
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# Override the default audio device the audio_driver uses.
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# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
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# audio_device =
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# Will sync (block) on audio. Recommended.
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@ -73,7 +74,7 @@
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# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
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# audio_latency = 64
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# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best.
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# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best respectively.
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# audio_src_quality =
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### Input
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@ -98,11 +99,14 @@
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# input_player1_up = up
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# input_player1_down = down
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# If desired, it is possible to override which joypads are being used for player 1 and 2. First joypad available is 0.
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# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0.
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# input_player1_joypad_index = 0
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# input_player2_joypad_index = 1
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# input_player3_joypad_index = 2
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# input_player4_joypad_index = 3
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# input_player5_joypad_index = 4
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# Joypad buttons. Figure these out by looking at jstest /dev/input/js0 output.
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# Joypad buttons. Figure these out by looking at jstest /dev/input/js0 output, or use ssnes-joyconfig.
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# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
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# E.g. "h0up"
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# input_player1_a_btn = 1
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@ -118,7 +122,7 @@
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# input_player1_up_btn = 13
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# input_player1_down_btn = 14
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# Axis for DPAD.
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# Axis for SNES DPAD.
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# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
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# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
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# input_player1_left_axis = -0
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@ -159,6 +163,8 @@
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# input_player2_up_axis = -1
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# input_player2_down_axis = +1
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# This goes all the way to player 5, but again omitted for clarity.
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# Toggles fullscreen.
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# input_toggle_fullscreen = f
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# Saves state.
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