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(CTR/3DS) wait for audio channels playback start when setting playpos to
0.
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@ -118,7 +118,7 @@ static void *ctr_audio_init(const char *device, unsigned rate, unsigned latency)
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csndPlaySound_custom(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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rate, 1.0, 1.0, ctr->r, ctr->r, CTR_AUDIO_SIZE);
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csndExecCmds(false);
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csndExecCmds(true);
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ctr->playpos = 0;
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ctr->cpu_ticks_last = svcGetSystemTick();
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ctr->playing = true;
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