Have to comment out turbo button functionality again for RARCH_CONSOLE

This commit is contained in:
twinaphex 2014-06-03 07:04:15 +02:00
parent bcb8e39d05
commit e717e20643

View File

@ -602,6 +602,10 @@ void rarch_input_poll(void)
#endif
}
#ifndef RARCH_CONSOLE
/* TODO/FIXME - I'd really like to know why this breaks jumping in games like Mario World on consoles - can't
* jump high with this - binds that need to be initialized? */
// Turbo scheme: If turbo button is held, all buttons pressed except for D-pad will go into
// a turbo mode. Until the button is released again, the input state will be modulated by a periodic pulse defined
// by the configured duty cycle.
@ -617,6 +621,7 @@ static bool input_apply_turbo(unsigned port, unsigned id, bool res)
else
return res;
}
#endif
static int16_t input_state(unsigned port, unsigned device, unsigned index, unsigned id)
{
@ -662,9 +667,13 @@ static int16_t input_state(unsigned port, unsigned device, unsigned index, unsig
}
#endif
#ifndef RARCH_CONSOLE
/* TODO/FIXME - I'd really like to know why this breaks jumping in games like Mario World on consoles - can't
* jump high with this - binds that need to be initialized? */
// Don't allow turbo for D-pad.
if (device == RETRO_DEVICE_JOYPAD && (id < RETRO_DEVICE_ID_JOYPAD_UP || id > RETRO_DEVICE_ID_JOYPAD_RIGHT))
res = input_apply_turbo(port, id, res);
#endif
#ifdef HAVE_BSV_MOVIE
if (g_extern.bsv.movie && !g_extern.bsv.movie_playback)