(Menu) Refactor menu_common_shader_manager_setting_toggle

This commit is contained in:
twinaphex 2014-07-26 07:53:45 +02:00
parent 3aac0c57cb
commit e6931e1921

View File

@ -3195,6 +3195,7 @@ static unsigned menu_common_shader_manager_get_type(const struct gfx_shader *sha
static int menu_common_shader_manager_setting_toggle(unsigned setting, unsigned action)
{
rarch_setting_t *setting_data, *current_setting;
if (!driver.menu)
{
RARCH_ERR("Cannot toggle shader setting, menu handle is not initialized.\n");
@ -3204,6 +3205,8 @@ static int menu_common_shader_manager_setting_toggle(unsigned setting, unsigned
(void)setting;
(void)action;
setting_data = (rarch_setting_t *)setting_data_get_list();
#ifdef HAVE_SHADER_MANAGER
unsigned dist_shader, dist_filter, dist_scale;
@ -3213,21 +3216,8 @@ static int menu_common_shader_manager_setting_toggle(unsigned setting, unsigned
if (setting == MENU_SETTINGS_SHADER_FILTER)
{
switch (action)
{
case MENU_ACTION_START:
g_settings.video.smooth = true;
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_OK:
g_settings.video.smooth = !g_settings.video.smooth;
break;
default:
break;
}
if ((current_setting = setting_data_find_setting(setting_data, "video_smooth")))
menu_common_setting_set_current_boolean(current_setting, action);
}
else if ((setting == MENU_SETTINGS_SHADER_PARAMETERS || setting == MENU_SETTINGS_SHADER_PRESET_PARAMETERS) && action == MENU_ACTION_OK)
{