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Makefile.shaders - add OSX detection
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@ -19,6 +19,10 @@ ifeq ($(shell uname), Linux)
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PYTHON2 = python2
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PYTHON2 = python2
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PYTHON3 = python
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PYTHON3 = python
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GIT = git
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GIT = git
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else ifeq ($(shell uname), osx)
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PYTHON2 = python2
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PYTHON3 = python
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GIT = git
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else
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else
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PYTHON2 = python2.exe
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PYTHON2 = python2.exe
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PYTHON3 = python.exe
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PYTHON3 = python.exe
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@ -1,6 +1,6 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.retroarch"
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package="org.retroarch"
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android:versionCode="13"
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android:versionCode="14"
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android:versionName="0.9.9" >
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android:versionName="0.9.9" >
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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