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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Remove some gfx_display_{set|get}_ functions
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994a2ea108
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e613d05da7
@ -542,9 +542,12 @@ static void gx_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
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new_fb_pitch = new_fb_width * 2;
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gfx_display_set_width(new_fb_width);
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gfx_display_set_height(new_fb_height);
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gfx_display_set_framebuffer_pitch(new_fb_pitch);
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{
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gfx_display_t *p_disp = disp_get_ptr();
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p_disp->framebuf_width = new_fb_width;
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p_disp->framebuf_height = new_fb_height;
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p_disp->framebuf_pitch = new_fb_pitch;
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}
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GX_SetViewportJitter(0, 0, gx_mode.fbWidth, gx_mode.efbHeight, 0, 1, 1);
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GX_SetDispCopySrc(0, 0, gx_mode.fbWidth, gx_mode.efbHeight);
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@ -661,8 +664,12 @@ static void init_texture(gx_video_t *gx, unsigned width, unsigned height,
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width &= ~3;
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height &= ~3;
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gfx_display_get_fb_size(&fb_width, &fb_height,
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&fb_pitch);
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{
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gfx_display_t *p_disp = disp_get_ptr();
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fb_width = p_disp->framebuf_width;
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fb_height = p_disp->framebuf_height;
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fb_pitch = p_disp->framebuf_pitch;
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}
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GX_InitTexObj(fb_ptr, g_tex.data, width, height,
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(gx->rgb32) ? GX_TF_RGBA8 : gx->menu_texture_enable ?
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@ -1686,11 +1693,10 @@ static bool gx_frame(void *data, const void *frame,
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if (gx->menu_texture_enable && gx->menu_data)
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{
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size_t fb_pitch;
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unsigned fb_width, fb_height;
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gfx_display_get_fb_size(&fb_width, &fb_height,
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&fb_pitch);
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gfx_display_t *p_disp = disp_get_ptr();
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unsigned fb_width = p_disp->framebuf_width;
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unsigned fb_height = p_disp->framebuf_height;
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unsigned fb_pitch = p_disp->framebuf_pitch;
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convert_texture16(
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gx->menu_data,
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@ -652,7 +652,7 @@ void gfx_display_draw_texture_slice(
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* [SIDE NOTE: this causes additional issues if the transparent
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* pixels have the wrong colour - i.e. if they are black,
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* every edge gets a nasty dark border...]
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* > This burring is a problem because (by design) the corners
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* > This blurring is a problem because (by design) the corners
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* of the sliced texture are drawn at native resolution,
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* whereas the middle segments are stretched to fit the
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* requested dimensions. Consequently, the corners are sharp
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@ -677,7 +677,7 @@ void gfx_display_draw_texture_slice(
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(scale_factor < max_scale_h) ? scale_factor : max_scale_h :
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(max_scale_w < max_scale_h) ? max_scale_w : max_scale_h;
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/* need space for the coordinates of two triangles in a strip,
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/* Need space for the coordinates of two triangles in a strip,
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* so 8 vertices */
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float tex_coord[8];
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float vert_coord[8];
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@ -712,8 +712,13 @@ void gfx_display_draw_texture_slice(
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if (!dispctx || !dispctx->draw)
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return;
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/* the four vertices of the top-left corner of the image,
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* used as a starting point for all the other sections */
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/* The four vertices of the top-left corner of the image,
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* used as a starting point for all the other sections
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* BL - Bottom Left
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* BR - Bottom Right
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* TL - Top Left
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* TR - Top Right
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*/
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V_BL[0] = norm_x;
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V_BL[1] = norm_y;
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V_BR[0] = norm_x + vert_woff;
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@ -753,7 +758,7 @@ void gfx_display_draw_texture_slice(
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/* If someone wants to change this to not draw several times, the
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* coordinates will need to be modified because of the triangle strip usage. */
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/* top-left corner */
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/* Top Left corner */
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vert_coord[0] = V_BL[0];
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vert_coord[1] = V_BL[1];
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vert_coord[2] = V_BR[0];
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@ -774,7 +779,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* top-middle section */
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/* Top Middle section */
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vert_coord[0] = V_BL[0] + vert_woff;
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vert_coord[1] = V_BL[1];
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vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
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@ -795,7 +800,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* top-right corner */
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/* Top Right corner */
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vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
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vert_coord[1] = V_BL[1];
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vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
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@ -816,7 +821,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* middle-left section */
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/* Middle Left section */
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vert_coord[0] = V_BL[0];
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vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
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vert_coord[2] = V_BR[0];
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@ -858,7 +863,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* middle-right section */
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/* Middle Right section */
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vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
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vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
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vert_coord[2] = V_BR[0] + vert_woff + vert_scaled_mid_width;
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@ -879,7 +884,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* bottom-left corner */
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/* Bottom Left corner */
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vert_coord[0] = V_BL[0];
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vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
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vert_coord[2] = V_BR[0];
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@ -900,7 +905,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* bottom-middle section */
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/* Bottom Middle section */
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vert_coord[0] = V_BL[0] + vert_woff;
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vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
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vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
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@ -921,7 +926,7 @@ void gfx_display_draw_texture_slice(
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dispctx->draw(&draw, userdata, video_width, video_height);
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/* bottom-right corner */
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/* Bottom Right corner */
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vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
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vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
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vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
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@ -1036,36 +1041,6 @@ int gfx_display_osk_ptr_at_pos(void *data, int x, int y,
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return -1;
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}
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/* Get the display framebuffer's size dimensions. */
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void gfx_display_get_fb_size(unsigned *fb_width,
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unsigned *fb_height, size_t *fb_pitch)
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{
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gfx_display_t *p_disp = &dispgfx_st;
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*fb_width = p_disp->framebuf_width;
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*fb_height = p_disp->framebuf_height;
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*fb_pitch = p_disp->framebuf_pitch;
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}
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/* Set the display framebuffer's width. */
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void gfx_display_set_width(unsigned width)
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{
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gfx_display_t *p_disp = &dispgfx_st;
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p_disp->framebuf_width = width;
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}
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/* Set the display framebuffer's height. */
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void gfx_display_set_height(unsigned height)
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{
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gfx_display_t *p_disp = &dispgfx_st;
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p_disp->framebuf_height = height;
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}
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void gfx_display_set_framebuffer_pitch(size_t pitch)
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{
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gfx_display_t *p_disp = &dispgfx_st;
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p_disp->framebuf_pitch = pitch;
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}
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void gfx_display_draw_keyboard(
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gfx_display_t *p_disp,
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void *userdata,
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@ -241,12 +241,6 @@ void gfx_display_scissor_begin(
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void gfx_display_font_free(font_data_t *font);
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void gfx_display_set_width(unsigned width);
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void gfx_display_get_fb_size(unsigned *fb_width, unsigned *fb_height,
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size_t *fb_pitch);
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void gfx_display_set_height(unsigned height);
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void gfx_display_set_framebuffer_pitch(size_t pitch);
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bool gfx_display_init_first_driver(gfx_display_t *p_disp,
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bool video_is_threaded);
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@ -8716,8 +8716,11 @@ static void *ozone_init(void **userdata, bool video_is_threaded)
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menu_driver_ctl(RARCH_MENU_CTL_UNSET_PREVENT_POPULATE, NULL);
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gfx_display_set_width(width);
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gfx_display_set_height(height);
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/* TODO/FIXME - we don't use framebuffer at all
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* for Ozone, we should refactor this dependency
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* away. */
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p_disp->framebuf_width = width;
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p_disp->framebuf_height = height;
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gfx_display_init_white_texture();
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@ -6302,9 +6302,9 @@ static bool rgui_set_aspect_ratio(
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return false;
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/* Configure 'menu display' settings */
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gfx_display_set_width(rgui->frame_buf.width);
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gfx_display_set_height(rgui->frame_buf.height);
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gfx_display_set_framebuffer_pitch(rgui->frame_buf.width * sizeof(uint16_t));
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p_disp->framebuf_width = rgui->frame_buf.width;
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p_disp->framebuf_height = rgui->frame_buf.height;
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p_disp->framebuf_pitch = rgui->frame_buf.width * sizeof(uint16_t);
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/* Determine terminal layout */
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rgui->term_layout.start_x = (3 * 5) + 1;
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@ -6664,6 +6664,7 @@ static void *xmb_init(void **userdata, bool video_is_threaded)
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xmb_handle_t *xmb = NULL;
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settings_t *settings = config_get_ptr();
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gfx_animation_t *p_anim = anim_get_ptr();
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gfx_display_t *p_disp = disp_get_ptr();
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menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu));
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if (!menu)
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return NULL;
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@ -6740,9 +6741,8 @@ static void *xmb_init(void **userdata, bool video_is_threaded)
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/* TODO/FIXME - we don't use framebuffer at all
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* for XMB, we should refactor this dependency
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* away. */
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gfx_display_set_width(width);
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gfx_display_set_height(height);
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p_disp->framebuf_width = width;
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p_disp->framebuf_height = height;
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gfx_display_init_white_texture();
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