(menu_display_d3d) XBOX build fixes

This commit is contained in:
twinaphex 2015-11-17 11:31:48 +01:00
parent 8db2084001
commit e5d3f5b8b7

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@ -149,16 +149,16 @@ static void menu_display_d3d_draw_bg(
uintptr_t texture,
float handle_alpha,
bool force_transparency,
GLfloat *coord_color,
GLfloat *coord_color2,
float *coord_color,
float *coord_color2,
const float *vertex,
const float *tex_coord,
size_t vertex_count,
enum menu_display_prim_type prim_type)
{
struct gfx_coords coords;
const GLfloat *new_vertex = NULL;
const GLfloat *new_tex_coord = NULL;
const float *new_vertex = NULL;
const float *new_tex_coord = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
@ -192,7 +192,7 @@ static void menu_display_d3d_draw_bg(
menu_display_d3d_draw(0, 0, width, height,
&coords, (math_matrix_4x4*)menu_display_d3d_get_default_mvp(),
(GLuint)texture, prim_type);
(uintptr_t)texture, prim_type);
menu_display_d3d_blend_end();