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(menu_display_d3d) XBOX build fixes
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@ -149,16 +149,16 @@ static void menu_display_d3d_draw_bg(
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uintptr_t texture,
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float handle_alpha,
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bool force_transparency,
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GLfloat *coord_color,
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GLfloat *coord_color2,
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float *coord_color,
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float *coord_color2,
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const float *vertex,
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const float *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type)
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{
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struct gfx_coords coords;
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const GLfloat *new_vertex = NULL;
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const GLfloat *new_tex_coord = NULL;
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const float *new_vertex = NULL;
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const float *new_tex_coord = NULL;
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global_t *global = global_get_ptr();
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settings_t *settings = config_get_ptr();
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
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@ -192,7 +192,7 @@ static void menu_display_d3d_draw_bg(
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menu_display_d3d_draw(0, 0, width, height,
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&coords, (math_matrix_4x4*)menu_display_d3d_get_default_mvp(),
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(GLuint)texture, prim_type);
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(uintptr_t)texture, prim_type);
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menu_display_d3d_blend_end();
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