(Android) Don't compile in linux_inputraw for Android - use

pretro_get_system_info instead of retro_get_system_info
This commit is contained in:
Twinaphex 2012-09-10 01:53:42 +02:00
parent b710babeb2
commit e58d9f31dd
2 changed files with 5 additions and 1 deletions

View File

@ -50,7 +50,11 @@ void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, u
bool extract_zip_and_load_game_cond = false;
bool load_game = !extract_zip_cond;
#ifdef ANDROID
pretro_get_system_info(&info);
#else
retro_get_system_info(&info);
#endif
block_zip_extract = info.block_extract;
snprintf(rom_path_temp, sizeof(rom_path_temp), path);

View File

@ -125,7 +125,7 @@ static const input_driver_t *input_drivers[] = {
#ifdef GEKKO
&input_gx,
#endif
#ifdef __linux__
#if defined(__linux__) && !defined(ANDROID)
&input_linuxraw,
#endif
&input_null,