xmb_render - Make it more similar to materialui_render

This commit is contained in:
twinaphex 2020-06-26 16:57:54 +02:00
parent 1fe0dbafbe
commit e4c187b718

View File

@ -3551,8 +3551,16 @@ static void xmb_render(void *data,
false);
}
/* This must be set every frame when using a pointer,
* otherwise touchscreen input breaks when changing
* orientation */
gfx_display_set_width(width);
gfx_display_set_height(height);
/* Read pointer state */
menu_input_get_pointer_state(&xmb->pointer);
if (xmb->pointer.type != MENU_POINTER_DISABLED)
{
size_t selection = menu_navigation_get_selection();
@ -3562,12 +3570,6 @@ static void xmb_render(void *data,
int16_t pointer_x = xmb->pointer.x;
int16_t pointer_y = xmb->pointer.y;
/* This must be set every frame when using a pointer,
* otherwise touchscreen input breaks when changing
* orientation */
gfx_display_set_width(width);
gfx_display_set_height(height);
/* When determining current pointer selection, we
* only track pointer movements between the left
* and right screen margins */
@ -5027,9 +5029,8 @@ static void xmb_frame(void *data, video_frame_info_t *video_info)
video_height);
font_driver_flush(video_width, video_height, xmb->font);
font_driver_bind_block(xmb->font, NULL);
font_driver_flush(video_width, video_height, xmb->font2);
font_driver_bind_block(xmb->font, NULL);
font_driver_bind_block(xmb->font2, NULL);
/* Draw fullscreen thumbnails, if required */