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https://github.com/libretro/RetroArch
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Check for large skews in timing.
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parent
598d06fcb5
commit
e49d216884
15
driver.c
15
driver.c
@ -228,6 +228,19 @@ static void adjust_audio_input_rate(void)
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if (!first)
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return;
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if (g_extern.system.timing_set)
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{
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float timing_skew = fabs(1.0f - g_extern.system.timing.fps / g_settings.video.refresh_rate);
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if (timing_skew > 0.05f) // We don't want to adjust pitch too much. If we have extreme cases, just don't readjust at all.
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{
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SSNES_LOG("Timings deviate too much. Will not adjust. (Display = %.2f Hz, Game = %.2lf Hz)\n",
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g_settings.video.refresh_rate,
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g_extern.system.timing.fps);
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g_settings.video.refresh_rate = g_extern.system.timing.fps;
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}
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}
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if (g_extern.system.timing_set)
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{
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g_settings.audio.in_rate = g_extern.system.timing.sample_rate *
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@ -239,7 +252,7 @@ static void adjust_audio_input_rate(void)
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(g_settings.video.refresh_rate / (21477272.0 / 357366.0)); // SNES metrics.
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}
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SSNES_LOG("Adjusted audio input rate to: %.2f Hz.\n", g_settings.audio.in_rate);
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SSNES_LOG("Set audio input rate to: %.2f Hz.\n", g_settings.audio.in_rate);
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first = false;
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}
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