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remap-redux part2: rename variable
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commit
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@ -637,7 +637,10 @@ int16_t input_state(unsigned port, unsigned device,
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unsigned idx, unsigned id)
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unsigned idx, unsigned id)
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{
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{
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int16_t res = 0;
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int16_t res = 0;
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bool clear = false;
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/* used to reset input state of a button when the gamepad mapper
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is in action for that button*/
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bool reset_state = false;
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device &= RETRO_DEVICE_MASK;
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device &= RETRO_DEVICE_MASK;
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@ -661,7 +664,7 @@ int16_t input_state(unsigned port, unsigned device,
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{
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{
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case RETRO_DEVICE_JOYPAD:
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case RETRO_DEVICE_JOYPAD:
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if (id != settings->uints.input_remap_ids[port][id])
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if (id != settings->uints.input_remap_ids[port][id])
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clear = true;
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reset_state = true;
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break;
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break;
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case RETRO_DEVICE_ANALOG:
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case RETRO_DEVICE_ANALOG:
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@ -681,7 +684,7 @@ int16_t input_state(unsigned port, unsigned device,
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joypad_info.joy_idx = settings->uints.input_joypad_map[port];
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joypad_info.joy_idx = settings->uints.input_joypad_map[port];
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joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
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joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
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if (!clear)
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if (!reset_state)
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res = current_input->input_state(
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res = current_input->input_state(
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current_input_data, joypad_info, libretro_input_binds, port, device, idx, id);
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current_input_data, joypad_info, libretro_input_binds, port, device, idx, id);
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else
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else
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