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https://github.com/libretro/RetroArch
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Fix Linux build
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parent
0647e0d2c2
commit
e3bf70dc10
49
retroarch.c
49
retroarch.c
@ -29225,31 +29225,6 @@ static bool accessibility_speak_windows(
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}
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#endif
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bool accessibility_speak_priority(char* speak_text, int priority)
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{
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RARCH_LOG("Spoke: %s\n", speak_text);
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const char* voice = NULL;
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if (accessibility_enabled)
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{
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#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
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voice = get_user_language_iso639_1(true);
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return accessibility_speak_windows(speak_text, voice, priority);
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#elif defined(__APPLE__) && defined(__MACH__)
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voice = get_user_language_iso639_1(false);
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return accessibility_speak_macos(speak_text, voice, priority);
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#elif defined(__linux__) || defined(__unix__)
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voice = get_user_language_iso639_1(true);
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return accessibility_speak_linux(speak_text, voice, priority);
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#endif
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if (1==0)
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{
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return accessibility_speak_ai_service(speak_text, voice, priority);
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}
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}
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return true;
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}
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#if defined(__linux__) || defined(__unix__)
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static bool is_narrator_running_linux(void)
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{
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@ -29303,6 +29278,30 @@ static bool accessibility_speak_linux(
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}
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#endif
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bool accessibility_speak_priority(char* speak_text, int priority)
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{
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RARCH_LOG("Spoke: %s\n", speak_text);
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const char* voice = NULL;
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if (accessibility_enabled)
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{
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#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
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voice = get_user_language_iso639_1(true);
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return accessibility_speak_windows(speak_text, voice, priority);
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#elif defined(__APPLE__) && defined(__MACH__)
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voice = get_user_language_iso639_1(false);
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return accessibility_speak_macos(speak_text, voice, priority);
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#elif defined(__linux__) || defined(__unix__)
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voice = get_user_language_iso639_1(true);
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return accessibility_speak_linux(speak_text, voice, priority);
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#endif
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if (1==0)
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{
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return accessibility_speak_ai_service(speak_text, voice, priority);
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}
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}
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return true;
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}
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bool is_narrator_running(void)
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{
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