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glcore: Set frame count in shader interface.
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@ -1624,6 +1624,7 @@ static bool gl_core_frame(void *data, const void *frame,
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texture.padded_width = streamed->width;
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texture.padded_height = streamed->height;
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}
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gl_core_filter_chain_set_frame_count(gl->filter_chain, frame_count);
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gl_core_filter_chain_set_input_texture(gl->filter_chain, &texture);
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gl_core_filter_chain_build_offscreen_passes(gl->filter_chain, &gl->filter_chain_vp);
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