glcore: Set frame count in shader interface.

This commit is contained in:
Themaister 2019-03-15 15:36:18 +01:00
parent 5919171181
commit e3a88e8806

View File

@ -1624,6 +1624,7 @@ static bool gl_core_frame(void *data, const void *frame,
texture.padded_width = streamed->width;
texture.padded_height = streamed->height;
}
gl_core_filter_chain_set_frame_count(gl->filter_chain, frame_count);
gl_core_filter_chain_set_input_texture(gl->filter_chain, &texture);
gl_core_filter_chain_build_offscreen_passes(gl->filter_chain, &gl->filter_chain_vp);