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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
(Menu) Convert more path settings
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parent
60427e0dd0
commit
e3674029c6
@ -413,9 +413,11 @@ static void menu_common_entries_init(void *data, unsigned menu_type)
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#endif
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file_list_push(menu->selection_buf, "DSP Filter Directory", MENU_DSP_FILTER_DIR_PATH, 0);
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#ifdef HAVE_SHADER_MANAGER
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file_list_push(menu->selection_buf, "Shader Directory", MENU_SHADER_DIR_PATH, 0);
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if ((current_setting = (rarch_setting_t*)setting_data_find_setting(setting_data, "video_shader_dir")))
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file_list_push(menu->selection_buf, current_setting->short_description, MENU_SHADER_DIR_PATH, 0);
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#endif
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file_list_push(menu->selection_buf, "Savestate Directory", MENU_SAVESTATE_DIR_PATH, 0);
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if ((current_setting = (rarch_setting_t*)setting_data_find_setting(setting_data, "savestate_directory")))
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file_list_push(menu->selection_buf, current_setting->short_description, MENU_SAVESTATE_DIR_PATH, 0);
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file_list_push(menu->selection_buf, "Savefile Directory", MENU_SAVEFILE_DIR_PATH, 0);
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#ifdef HAVE_OVERLAY
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file_list_push(menu->selection_buf, "Overlay Directory", MENU_OVERLAY_DIR_PATH, 0);
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@ -2721,7 +2723,9 @@ static int menu_common_iterate(unsigned action)
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}
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else if (menu_type == MENU_SAVESTATE_DIR_PATH)
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{
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strlcpy(g_extern.savestate_dir, dir, sizeof(g_extern.savestate_dir));
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if ((current_setting = (rarch_setting_t*)setting_data_find_setting(setting_data, "savestate_directory")))
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menu_common_setting_set_current_string_dir(current_setting, dir);
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menu_flush_stack_type(MENU_SETTINGS_PATH_OPTIONS);
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}
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else if (menu_type == MENU_LIBRETRO_DIR_PATH)
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@ -2750,7 +2754,9 @@ static int menu_common_iterate(unsigned action)
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}
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else if (menu_type == MENU_SHADER_DIR_PATH)
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{
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strlcpy(g_settings.video.shader_dir, dir, sizeof(g_settings.video.shader_dir));
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if ((current_setting = (rarch_setting_t*)setting_data_find_setting(setting_data, "video_shader_dir")))
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menu_common_setting_set_current_string_dir(current_setting, dir);
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menu_flush_stack_type(MENU_SETTINGS_PATH_OPTIONS);
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}
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else if (menu_type == MENU_FILTER_DIR_PATH)
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@ -622,7 +622,7 @@ static void general_read_handler(const void *data)
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else if (!strcmp(setting->name, "game_history_path"))
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strlcpy(setting->value.string, g_settings.game_history_path, setting->size);
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else if (!strcmp(setting->name, "video_shader_dir"))
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strlcpy(setting->value.string, g_settings.video.filter_dir, setting->size);
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strlcpy(setting->value.string, g_settings.video.shader_dir, setting->size);
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else if (!strcmp(setting->name, "video_aspect_ratio_auto"))
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*setting->value.boolean = g_settings.video.aspect_ratio_auto;
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else if (!strcmp(setting->name, "video_filter"))
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@ -967,7 +967,7 @@ static void general_write_handler(const void *data)
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else if (!strcmp(setting->name, "game_history_path"))
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strlcpy(g_settings.game_history_path, setting->value.string, sizeof(g_settings.game_history_path));
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else if (!strcmp(setting->name, "video_shader_dir"))
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strlcpy(g_settings.video.filter_dir, setting->value.string, sizeof(g_settings.video.filter_dir));
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strlcpy(g_settings.video.shader_dir, setting->value.string, sizeof(g_settings.video.shader_dir));
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else if (!strcmp(setting->name, "video_aspect_ratio_auto"))
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g_settings.video.aspect_ratio_auto = *setting->value.boolean;
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else if (!strcmp(setting->name, "video_filter"))
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