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Fix C++ build.
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df6a9a0f85
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e32f879179
@ -184,6 +184,8 @@ clean:
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rm -f audio/xaudio-c/*.o
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rm -f conf/*.o
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rm -f gfx/*.o
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rm -f gfx/context/*.o
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rm -f gfx/fonts/*.o
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rm -f gfx/py_state/*.o
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rm -f record/*.o
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rm -f input/*.o
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3
gfx/gl.c
3
gfx/gl.c
@ -46,6 +46,9 @@
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#include "shader_glsl.h"
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#endif
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extern const GLfloat vertexes_flipped[];
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extern const GLfloat white_color[];
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// Used for the last pass when rendering to the back buffer.
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const GLfloat vertexes_flipped[] = {
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0, 0,
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