(render_chain_cg.cpp) use new/delete

This commit is contained in:
twinaphex 2016-01-07 04:50:11 +01:00
parent 196278305b
commit e2e308d652

View File

@ -772,7 +772,7 @@ static void cg_d3d9_renderchain_deinit_shader(cg_renderchain_t *chain)
static void cg_d3d9_renderchain_deinit(cg_renderchain_t *chain) static void cg_d3d9_renderchain_deinit(cg_renderchain_t *chain)
{ {
if (chain) if (chain)
free(chain); delete chain;
} }
void cg_d3d9_renderchain_free(void *data) void cg_d3d9_renderchain_free(void *data)
@ -790,7 +790,7 @@ void cg_d3d9_renderchain_free(void *data)
static void *cg_d3d9_renderchain_new(void) static void *cg_d3d9_renderchain_new(void)
{ {
cg_renderchain_t *renderchain = (cg_renderchain_t*)calloc(1, sizeof(*renderchain)); cg_renderchain_t *renderchain = new cg_renderchain_t();
if (!renderchain) if (!renderchain)
return NULL; return NULL;