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https://github.com/libretro/RetroArch
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(PS3 Salamander) Should compile on Win32 now
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@ -5,6 +5,17 @@ CELL_MK_DIR ?= $(CELL_SDK)/samples/mk
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include $(CELL_MK_DIR)/sdk.makedef.mk
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# system platform
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system_platform = unix
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ifeq ($(shell uname -a),)
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EXE_EXT = .exe
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system_platform = win
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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system_platform = osx
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else ifneq ($(findstring MINGW,$(shell uname -a)),)
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system_platform = win
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endif
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STRIP = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-strip.exe
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PPU_CFLAGS += -I. -D__CELLOS_LV2__ -DIS_SALAMANDER
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@ -20,13 +31,11 @@ PPU_TARGET = retroarch-salamander_ps3.elf
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ifeq ($(CELL_BUILD_TOOLS),SNC)
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PPU_CFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1
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PPU_CXXFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1
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PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe
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PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
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PPU_CLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe
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PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
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else
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PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
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else ifneq($(system_platform), win)
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PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
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PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
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PPU_CLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe
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endif
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PPU_LDLIBS += -lm -lnet_stub -lnetctl_stub -lio_stub -lsysmodule_stub -lsysutil_stub -lsysutil_game_stub -lfs_stub -lsysutil_np_stub
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