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Take out this call to prevent another memory leak
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@ -183,13 +183,11 @@ static int detect_ps1_game_sub(const char *track_path,
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return 0;
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if (!strncasecmp((const char*)(tmp + 33), "SYSTEM.CNF;1", 12))
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{
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filestream_close(fp);
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break;
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}
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tmp += *tmp;
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}
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if(tmp >= (buffer + 2048 * 2))
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{
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filestream_close(fp);
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