From e25afd4a62c4304678abb189b6863ae6b1163333 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Fri, 19 Apr 2013 02:39:19 +0200 Subject: [PATCH] (XDK1) We don't use state blocks so DIRTYFLAGS can go --- xdk/xdk_defines.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/xdk/xdk_defines.h b/xdk/xdk_defines.h index 8496925ba6..e4d1b5744a 100644 --- a/xdk/xdk_defines.h +++ b/xdk/xdk_defines.h @@ -40,9 +40,7 @@ D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); \ D3D__TextureState[sampler][type] = value -#define RD3DDevice_SetTransform(device, State, pMatrix) \ - D3DDIRTY_TRANSFORM(State); \ - D3DDevice_SetTransform(State, pMatrix); +#define RD3DDevice_SetTransform(device, State, pMatrix) D3DDevice_SetTransform(State, pMatrix) #define RD3DDevice_SetVertexShader(device, handle) D3DDevice_SetVertexShader(handle) #define RD3DVertexBuffer_Lock(device, OffsetToLock, SizeToLock, ppbData, Flags) *ppbData = D3DVertexBuffer_Lock2(device, Flags) + OffsetToLock