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https://github.com/libretro/RetroArch
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(PSL1GHT) PSL1GHT gets further now due to changes made in gl
driver
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parent
8fdd41cf76
commit
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@ -26,8 +26,6 @@ LIBS := -lretro_psl1ght -laudio -lEGL -lGL -lio -lm -ljpgdec -lpngdec -lsysutil
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OBJ = console/griffin/griffin.o console/rzlib/rzlib.o
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OBJ += console/rgl/ps3/device_ctx.o console/rgl/ps3/rgl.o console/rgl/ps3/cgbio.o console/rgl/ps3/cgnv2rt.o
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ifeq ($(HAVE_LOGGER), 1)
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CFLAGS += -DHAVE_LOGGER
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CFLAGS += -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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@ -276,6 +276,8 @@ MAIN
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#include "../../xdk/frontend/main.c"
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#elif defined(GEKKO)
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#include "../../gx/frontend/main.c"
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#elif defined(__PSL1GHT__)
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#include "../../ps3/frontend/main.c"
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#endif
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/*============================================================
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@ -22,7 +22,7 @@
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#include "compat/strl.h"
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#include "compat/posix_string.h"
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#ifdef __CELLOS_LV2__
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <unistd.h> //stat() is defined here
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#define S_ISDIR(x) (x & CELL_FS_S_IFDIR)
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#endif
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@ -19,7 +19,9 @@
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#include <stddef.h>
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#include <string.h>
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <sdk_version.h>
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#endif
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#include <sys/process.h>
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#ifdef HAVE_SYSUTILS
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#include <sysutil/sysutil_screenshot.h>
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@ -37,9 +39,11 @@
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#ifdef HAVE_SYSMODULES
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#include <cell/sysmodule.h>
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#endif
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#ifdef HAVE_NETPLAY
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#include <netex/net.h>
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#include <np.h>
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#include <np/drm.h>
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#endif
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#include "../../gfx/context/ps3_ctx.h"
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#include "../ps3_input.h"
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@ -205,9 +209,11 @@ static void get_environment_settings(int argc, char *argv[])
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snprintf(default_paths.cgp_dir, sizeof(default_paths.cgp_dir), "%s/presets", default_paths.core_dir);
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snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/input", default_paths.cgp_dir);
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snprintf(default_paths.border_dir, sizeof(default_paths.border_dir), "%s/borders", default_paths.core_dir);
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#if defined(HAVE_CG) || defined(HAVE_GLSL)
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snprintf(default_paths.shader_dir, sizeof(default_paths.shader_dir), "%s/shaders", default_paths.core_dir);
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snprintf(default_paths.shader_file, sizeof(default_paths.shader_file), "%s/shaders/stock.cg", default_paths.core_dir);
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snprintf(default_paths.menu_shader_file, sizeof(default_paths.menu_shader_file), "%s/shaders/Borders/Menu/border-only-rarch.cg", default_paths.core_dir);
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#endif
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snprintf(default_paths.config_file, sizeof(default_paths.config_file), "%s/retroarch.cfg", default_paths.port_dir);
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snprintf(default_paths.salamander_file, sizeof(default_paths.salamander_file), "EBOOT.BIN");
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}
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@ -537,3 +537,12 @@
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(((order)<<16)|((inputA))|((inputR)<<2)|((inputG)<<4)|((inputB)<<6)|((outputA)<<8)|((outputR)<<10)|((outputG)<<12)|((outputB)<<14))
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#endif
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#ifdef __PSL1GHT__
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#include <sysutil/game.h>
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#define CellGameContentSize sysGameContentSize
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#define cellGameContentPermit sysGameContentPermit
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#define cellGameBootCheck sysGameBootCheck
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#define CELL_GAME_ATTRIBUTE_APP_HOME (1 <<1) /* boot from / app_home/PS3_GAME */
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#endif
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