mirror of
https://github.com/libretro/RetroArch
synced 2025-01-26 18:35:22 +00:00
calculate aspect ratio better
This commit is contained in:
parent
7986e01cbf
commit
e1b58ca683
106
gfx/rpi.c
106
gfx/rpi.c
@ -28,6 +28,8 @@ typedef struct {
|
||||
EGLContext mContext;
|
||||
uint32_t mScreenWidth;
|
||||
uint32_t mScreenHeight;
|
||||
float mScreenAspect;
|
||||
bool mKeepAspect;
|
||||
unsigned mTextureWidth;
|
||||
unsigned mTextureHeight;
|
||||
unsigned mRenderWidth;
|
||||
@ -139,57 +141,17 @@ static void *rpi_init(const video_info_t *video, const input_driver_t **input, v
|
||||
assert(result != EGL_FALSE);
|
||||
|
||||
rpi->mTexType = video->rgb32 ? VG_sABGR_8888 : VG_sARGB_1555;
|
||||
rpi->mKeepAspect = video->force_aspect;
|
||||
|
||||
// check for SD televisions: they should always be 4:3
|
||||
if (dispman_modeinfo.width == 720 && (dispman_modeinfo.height == 480 || dispman_modeinfo.height == 576))
|
||||
rpi->mScreenAspect = 4.0f / 3.0f;
|
||||
else
|
||||
rpi->mScreenAspect = (float) dispman_modeinfo.width / dispman_modeinfo.height;
|
||||
|
||||
VGfloat clearColor[4] = {0, 0, 0, 1};
|
||||
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
|
||||
|
||||
// set viewport for aspect ratio, taken from RetroArch
|
||||
if (video->force_aspect)
|
||||
{
|
||||
float desired_aspect = g_settings.video.aspect_ratio;
|
||||
float device_aspect = (float) dispman_modeinfo.width / dispman_modeinfo.height;
|
||||
|
||||
// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
|
||||
// assume they are actually equal.
|
||||
if (fabs(device_aspect - desired_aspect) < 0.0001)
|
||||
{
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = rpi->mScreenWidth;
|
||||
rpi->y2 = rpi->mScreenHeight;
|
||||
}
|
||||
else if (device_aspect > desired_aspect)
|
||||
{
|
||||
float delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
|
||||
rpi->x1 = rpi->mScreenWidth * (0.5 - delta);
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = 2.0 * rpi->mScreenWidth * delta + rpi->x1;
|
||||
rpi->y2 = rpi->mScreenHeight + rpi->y1;
|
||||
}
|
||||
else
|
||||
{
|
||||
float delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = rpi->mScreenHeight * (0.5 - delta);
|
||||
rpi->x2 = rpi->mScreenWidth + rpi->x1;
|
||||
rpi->y2 = 2.0 * rpi->mScreenHeight * delta + rpi->y1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = rpi->mScreenWidth;
|
||||
rpi->y2 = rpi->mScreenHeight;
|
||||
}
|
||||
|
||||
rpi->scissor[0] = rpi->x1;
|
||||
rpi->scissor[1] = rpi->y1;
|
||||
rpi->scissor[2] = rpi->x2 - rpi->x1;
|
||||
rpi->scissor[3] = rpi->y2 - rpi->y1;
|
||||
|
||||
vgSetiv(VG_SCISSOR_RECTS, 4, rpi->scissor);
|
||||
|
||||
rpi->mTextureWidth = rpi->mTextureHeight = video->input_scale * RARCH_SCALE_BASE;
|
||||
// We can't use the native format because there's no sXRGB_1555 type and
|
||||
// emulation cores can send 0 in the top bit. We lose some speed on
|
||||
@ -565,6 +527,55 @@ static void rpi_draw_message(rpi_t *rpi, const char *msg)
|
||||
|
||||
#endif
|
||||
|
||||
static void rpi_calculate_quad(rpi_t *rpi)
|
||||
{
|
||||
// set viewport for aspect ratio, taken from the OpenGL driver
|
||||
if (rpi->mKeepAspect)
|
||||
{
|
||||
float desired_aspect = g_settings.video.aspect_ratio;
|
||||
|
||||
// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
|
||||
// assume they are actually equal.
|
||||
if (fabs(rpi->mScreenAspect - desired_aspect) < 0.0001)
|
||||
{
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = rpi->mScreenWidth;
|
||||
rpi->y2 = rpi->mScreenHeight;
|
||||
}
|
||||
else if (rpi->mScreenAspect > desired_aspect)
|
||||
{
|
||||
float delta = (desired_aspect / rpi->mScreenAspect - 1.0) / 2.0 + 0.5;
|
||||
rpi->x1 = rpi->mScreenWidth * (0.5 - delta);
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = 2.0 * rpi->mScreenWidth * delta + rpi->x1;
|
||||
rpi->y2 = rpi->mScreenHeight + rpi->y1;
|
||||
}
|
||||
else
|
||||
{
|
||||
float delta = (rpi->mScreenAspect / desired_aspect - 1.0) / 2.0 + 0.5;
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = rpi->mScreenHeight * (0.5 - delta);
|
||||
rpi->x2 = rpi->mScreenWidth + rpi->x1;
|
||||
rpi->y2 = 2.0 * rpi->mScreenHeight * delta + rpi->y1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rpi->x1 = 0;
|
||||
rpi->y1 = 0;
|
||||
rpi->x2 = rpi->mScreenWidth;
|
||||
rpi->y2 = rpi->mScreenHeight;
|
||||
}
|
||||
|
||||
rpi->scissor[0] = rpi->x1;
|
||||
rpi->scissor[1] = rpi->y1;
|
||||
rpi->scissor[2] = rpi->x2 - rpi->x1;
|
||||
rpi->scissor[3] = rpi->y2 - rpi->y1;
|
||||
|
||||
vgSetiv(VG_SCISSOR_RECTS, 4, rpi->scissor);
|
||||
}
|
||||
|
||||
static bool rpi_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
|
||||
{
|
||||
rpi_t *rpi = (rpi_t*)data;
|
||||
@ -573,6 +584,7 @@ static bool rpi_frame(void *data, const void *frame, unsigned width, unsigned he
|
||||
{
|
||||
rpi->mRenderWidth = width;
|
||||
rpi->mRenderHeight = height;
|
||||
rpi_calculate_quad(rpi);
|
||||
vguComputeWarpQuadToQuad(
|
||||
rpi->x1, rpi->y1, rpi->x2, rpi->y1, rpi->x2, rpi->y2, rpi->x1, rpi->y2,
|
||||
// needs to be flipped, Khronos loves their bottom-left origin
|
||||
|
Loading…
x
Reference in New Issue
Block a user