Use d3d_surface_free

This commit is contained in:
twinaphex 2018-01-03 14:10:14 +01:00
parent 947bd80faf
commit e17baf411c
2 changed files with 2 additions and 2 deletions

View File

@ -89,7 +89,7 @@ static void xfonts_render_msg(
mbstowcs(str, msg, sizeof(str) / sizeof(wchar_t)); mbstowcs(str, msg, sizeof(str) / sizeof(wchar_t));
xfonts->debug_font->TextOut(xfonts->surf, str, (unsigned)-1, x, y); xfonts->debug_font->TextOut(xfonts->surf, str, (unsigned)-1, x, y);
xfonts->surf->Release(); d3d_surface_free(xfonts->surf);
} }
font_renderer_t d3d_xdk1_font = { font_renderer_t d3d_xdk1_font = {

View File

@ -116,7 +116,7 @@ static void task_screenshot_handler(retro_task_t *task)
#if defined(_XBOX1) #if defined(_XBOX1)
if (XGWriteSurfaceToFile(state->surf, state->filename) == S_OK) if (XGWriteSurfaceToFile(state->surf, state->filename) == S_OK)
ret = true; ret = true;
state->surf->Release(); d3d_surface_free(state->surf);
#elif defined(HAVE_RPNG) #elif defined(HAVE_RPNG)
if (state->bgr24) if (state->bgr24)
scaler->in_fmt = SCALER_FMT_BGR24; scaler->in_fmt = SCALER_FMT_BGR24;