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https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
Rename some macros for bit get/setting
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parent
68df820c06
commit
e0b977215f
26
driver.h
26
driver.h
@ -674,19 +674,19 @@ extern menu_ctx_driver_backend_t menu_ctx_backend_lakka;
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extern rarch_joypad_driver_t *joypad_drivers[];
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#define check_netplay_flip_func(trigger_input) check_netplay_flip(BIND_PRESSED(trigger_input, RARCH_NETPLAY_FLIP), BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
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#define check_overlay_func(input, old_input) rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT), BIND_PRESSED(old_input, RARCH_OVERLAY_NEXT))
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#define check_oneshot_func(trigger_input) (check_is_oneshot(BIND_PRESSED(trigger_input, RARCH_FRAMEADVANCE), BIND_PRESSED(trigger_input, RARCH_REWIND)))
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#define check_slowmotion_func(input) check_slowmotion(BIND_PRESSED(input, RARCH_SLOWMOTION))
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#define check_shader_dir_func(trigger_input) check_shader_dir(BIND_PRESSED(trigger_input, RARCH_SHADER_NEXT), BIND_PRESSED(trigger_input, RARCH_SHADER_PREV))
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#define check_enter_menu_func(input) BIND_PRESSED(input, RARCH_MENU_TOGGLE)
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#define check_mute_func(input, old_input) check_mute(BIND_PRESSED(input, RARCH_MUTE), BIND_PRESSED(old_input, RARCH_MUTE))
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#define check_fullscreen_func(trigger_input) rarch_check_fullscreen(BIND_PRESSED(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
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#define check_fast_forward_button_func(input, old_input, trigger_input) check_fast_forward_button(BIND_PRESSED(trigger_input, RARCH_FAST_FORWARD_KEY), BIND_PRESSED(input, RARCH_FAST_FORWARD_HOLD_KEY), BIND_PRESSED(old_input, RARCH_FAST_FORWARD_HOLD_KEY))
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#define check_rewind_func(input) check_rewind(BIND_PRESSED(input, RARCH_REWIND))
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#define check_stateslots_func(trigger_input) check_stateslots(BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_PLUS), BIND_PRESSED(trigger_input, RARCH_STATE_SLOT_MINUS))
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#define check_pause_func(input) check_pause(BIND_PRESSED(input, RARCH_PAUSE_TOGGLE), BIND_PRESSED(input, RARCH_FRAMEADVANCE))
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#define check_quit_key_func(input) BIND_PRESSED(input, RARCH_QUIT_KEY)
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#define check_netplay_flip_func(trigger_input) check_netplay_flip(BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP), BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
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#define check_overlay_func(input, old_input) rarch_check_overlay(BIT64_GET(input, RARCH_OVERLAY_NEXT), BIT64_GET(old_input, RARCH_OVERLAY_NEXT))
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#define check_oneshot_func(trigger_input) (check_is_oneshot(BIT64_GET(trigger_input, RARCH_FRAMEADVANCE), BIT64_GET(trigger_input, RARCH_REWIND)))
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#define check_slowmotion_func(input) check_slowmotion(BIT64_GET(input, RARCH_SLOWMOTION))
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#define check_shader_dir_func(trigger_input) check_shader_dir(BIT64_GET(trigger_input, RARCH_SHADER_NEXT), BIT64_GET(trigger_input, RARCH_SHADER_PREV))
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#define check_enter_menu_func(input) BIT64_GET(input, RARCH_MENU_TOGGLE)
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#define check_mute_func(input, old_input) check_mute(BIT64_GET(input, RARCH_MUTE), BIT64_GET(old_input, RARCH_MUTE))
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#define check_fullscreen_func(trigger_input) rarch_check_fullscreen(BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
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#define check_fast_forward_button_func(input, old_input, trigger_input) check_fast_forward_button(BIT64_GET(trigger_input, RARCH_FAST_FORWARD_KEY), BIT64_GET(input, RARCH_FAST_FORWARD_HOLD_KEY), BIT64_GET(old_input, RARCH_FAST_FORWARD_HOLD_KEY))
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#define check_rewind_func(input) check_rewind(BIT64_GET(input, RARCH_REWIND))
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#define check_stateslots_func(trigger_input) check_stateslots(BIT64_GET(trigger_input, RARCH_STATE_SLOT_PLUS), BIT64_GET(trigger_input, RARCH_STATE_SLOT_MINUS))
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#define check_pause_func(input) check_pause(BIT64_GET(input, RARCH_PAUSE_TOGGLE), BIT64_GET(input, RARCH_FRAMEADVANCE))
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#define check_quit_key_func(input) BIT64_GET(input, RARCH_QUIT_KEY)
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#ifdef __cplusplus
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}
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@ -313,7 +313,7 @@ int menu_iterate(retro_input_t input,
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return -1;
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#ifdef HAVE_OVERLAY
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if (BIND_PRESSED(trigger_input, RARCH_OVERLAY_NEXT))
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if (BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT))
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input_overlay_next(driver.overlay);
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#endif
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check_fullscreen_func(trigger_input);
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@ -116,11 +116,14 @@ typedef struct
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uint32_t data[8];
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} rarch_bits_t;
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#define BIT_SET(a, bit) ((a).data[(bit) >> 5] |= 1 << ((bit) & 31))
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#define BIT_CLEAR(a, bit) ((a).data[(bit) >> 5] &= ~(1 << ((bit) & 31)))
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#define BIT_GET(a, bit) ((a).data[(bit) >> 5] & (1 << ((bit) & 31)))
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#define BIT_CLEAR_ALL(a) memset(&(a), 0, sizeof(a));
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#define BIT128_SET(a, bit) ((a).data[(bit) >> 5] |= 1 << ((bit) & 31))
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#define BIT128_CLEAR(a, bit) ((a).data[(bit) >> 5] &= ~(1 << ((bit) & 31)))
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#define BIT128_GET(a, bit) ((a).data[(bit) >> 5] & (1 << ((bit) & 31)))
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#define BIT128_CLEAR_ALL(a) memset(&(a), 0, sizeof(a));
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#define BIND_PRESSED(a, bit) (((a) & (1ULL << ((bit)))) != 0)
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#define BIT64_SET(a, bit) ((a) |= 1ULL << (bit))
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#define BIT64_CLEAR(a, bit) ((a) &= 1ULL << (bit))
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#define BIT64_GET(a, bit) (((a) & (1ULL << (bit))) != 0)
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#define BIT64_CLEAR_ALL(a) ((a) = 0)
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#endif
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30
runloop.c
30
runloop.c
@ -421,22 +421,22 @@ static int do_state_checks(
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retro_input_t input, retro_input_t old_input,
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retro_input_t trigger_input)
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{
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if (BIND_PRESSED(trigger_input, RARCH_SCREENSHOT))
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if (BIT64_GET(trigger_input, RARCH_SCREENSHOT))
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rarch_main_command(RARCH_CMD_TAKE_SCREENSHOT);
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if (BIND_PRESSED(trigger_input, RARCH_MUTE))
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if (BIT64_GET(trigger_input, RARCH_MUTE))
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check_mute();
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if (BIND_PRESSED(input, RARCH_VOLUME_UP))
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if (BIT64_GET(input, RARCH_VOLUME_UP))
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set_volume(0.5f);
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else if (BIND_PRESSED(input, RARCH_VOLUME_DOWN))
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else if (BIT64_GET(input, RARCH_VOLUME_DOWN))
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set_volume(-0.5f);
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if (BIND_PRESSED(trigger_input, RARCH_GRAB_MOUSE_TOGGLE))
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if (BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE))
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check_grab_mouse_toggle();
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#ifdef HAVE_OVERLAY
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if (BIND_PRESSED(trigger_input, RARCH_OVERLAY_NEXT))
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if (BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT))
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input_overlay_next(driver.overlay);
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#endif
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@ -464,33 +464,33 @@ static int do_state_checks(
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check_stateslots_func(trigger_input);
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if (BIND_PRESSED(trigger_input, RARCH_SAVE_STATE_KEY))
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if (BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY))
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rarch_main_command(RARCH_CMD_SAVE_STATE);
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else if (BIND_PRESSED(trigger_input, RARCH_LOAD_STATE_KEY))
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else if (BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY))
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rarch_main_command(RARCH_CMD_LOAD_STATE);
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check_rewind_func(input);
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check_slowmotion_func(input);
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if (BIND_PRESSED(trigger_input, RARCH_MOVIE_RECORD_TOGGLE))
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if (BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE))
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check_movie();
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check_shader_dir_func(trigger_input);
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if (BIND_PRESSED(trigger_input, RARCH_CHEAT_INDEX_PLUS))
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if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS))
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cheat_manager_index_next(g_extern.cheat);
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else if (BIND_PRESSED(trigger_input, RARCH_CHEAT_INDEX_MINUS))
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else if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS))
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cheat_manager_index_prev(g_extern.cheat);
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else if (BIND_PRESSED(trigger_input, RARCH_CHEAT_TOGGLE))
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else if (BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE))
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cheat_manager_toggle(g_extern.cheat);
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if (BIND_PRESSED(trigger_input, RARCH_DISK_EJECT_TOGGLE))
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if (BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE))
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rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE);
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else if (BIND_PRESSED(trigger_input, RARCH_DISK_NEXT))
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else if (BIT64_GET(trigger_input, RARCH_DISK_NEXT))
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rarch_main_command(RARCH_CMD_DISK_NEXT);
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if (BIND_PRESSED(trigger_input, RARCH_RESET))
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if (BIT64_GET(trigger_input, RARCH_RESET))
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rarch_main_command(RARCH_CMD_RESET);
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exit:
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