Turn another function static

This commit is contained in:
libretroadmin 2023-04-28 22:09:00 +02:00
parent 138784a32d
commit dfd0d6b14a
2 changed files with 174 additions and 185 deletions

View File

@ -3112,6 +3112,180 @@ bool menu_shader_manager_save_preset(const struct video_shader *shader,
ARRAY_SIZE(preset_dirs));
}
static bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
bool video_shader_preset_save_reference_enable,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply)
{
char old_presets_directory[PATH_MAX_LENGTH];
char config_directory[PATH_MAX_LENGTH];
char tmp[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
static enum rarch_shader_type shader_types[] =
{
RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
};
const char *core_name = system ? system->library_name : NULL;
const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
const char *auto_preset_dirs[3] = {0};
bool has_content = !string_is_empty(rarch_path_basename);
old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
return false;
if (!has_content &&
((type == SHADER_PRESET_GAME) ||
(type == SHADER_PRESET_PARENT)))
return false;
if (!path_is_empty(RARCH_PATH_CONFIG))
{
strlcpy(config_directory,
path_get(RARCH_PATH_CONFIG),
sizeof(config_directory));
path_basedir(config_directory);
}
/* We are only including this directory for compatibility purposes with
* versions 1.8.7 and older. */
if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
fill_pathname_join_special(
old_presets_directory,
dir_video_shader,
"presets",
sizeof(old_presets_directory));
auto_preset_dirs[0] = dir_menu_config;
auto_preset_dirs[1] = config_directory;
auto_preset_dirs[2] = old_presets_directory;
switch (type)
{
case SHADER_PRESET_GLOBAL:
strlcpy(file, "global", sizeof(file));
break;
case SHADER_PRESET_CORE:
fill_pathname_join_special(file, core_name, core_name, sizeof(file));
break;
case SHADER_PRESET_PARENT:
fill_pathname_parent_dir_name(tmp,
rarch_path_basename, sizeof(tmp));
fill_pathname_join_special(file, core_name, tmp, sizeof(file));
break;
case SHADER_PRESET_GAME:
{
const char *game_name = path_basename(rarch_path_basename);
if (string_is_empty(game_name))
return false;
fill_pathname_join_special(file, core_name, game_name, sizeof(file));
break;
}
default:
return false;
}
switch (op)
{
case AUTO_SHADER_OP_SAVE:
return menu_shader_manager_save_preset_internal(
video_shader_preset_save_reference_enable,
shader, file,
dir_video_shader,
apply,
auto_preset_dirs,
ARRAY_SIZE(auto_preset_dirs));
case AUTO_SHADER_OP_REMOVE:
{
/* remove all supported auto-shaders of given type */
char *end;
size_t i, j, m;
char preset_path[PATH_MAX_LENGTH];
/* n = amount of relevant shader presets found
* m = amount of successfully deleted shader presets */
size_t n = m = 0;
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
{
n++;
if (!filestream_delete(preset_path))
{
m++;
RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
}
else
RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
}
}
}
return n == m;
}
case AUTO_SHADER_OP_EXISTS:
{
/* test if any supported auto-shaders of given type exists */
char *end;
size_t i, j;
char preset_path[PATH_MAX_LENGTH];
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
return true;
}
}
}
break;
}
return false;
}
/**
* menu_shader_manager_remove_auto_preset:
* @type : type of shader preset to delete
@ -3949,182 +4123,6 @@ void menu_entries_search_append_terms_string(char *s, size_t len)
}
}
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
bool video_shader_preset_save_reference_enable,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply)
{
char old_presets_directory[PATH_MAX_LENGTH];
char config_directory[PATH_MAX_LENGTH];
char tmp[PATH_MAX_LENGTH];
char file[PATH_MAX_LENGTH];
static enum rarch_shader_type shader_types[] =
{
RARCH_SHADER_GLSL, RARCH_SHADER_SLANG, RARCH_SHADER_CG
};
const char *core_name = system ? system->library_name : NULL;
const char *rarch_path_basename = path_get(RARCH_PATH_BASENAME);
const char *auto_preset_dirs[3] = {0};
bool has_content = !string_is_empty(rarch_path_basename);
old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
return false;
if (!has_content &&
((type == SHADER_PRESET_GAME) ||
(type == SHADER_PRESET_PARENT)))
return false;
if (!path_is_empty(RARCH_PATH_CONFIG))
{
strlcpy(config_directory,
path_get(RARCH_PATH_CONFIG),
sizeof(config_directory));
path_basedir(config_directory);
}
/* We are only including this directory for compatibility purposes with
* versions 1.8.7 and older. */
if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
fill_pathname_join_special(
old_presets_directory,
dir_video_shader,
"presets",
sizeof(old_presets_directory));
auto_preset_dirs[0] = dir_menu_config;
auto_preset_dirs[1] = config_directory;
auto_preset_dirs[2] = old_presets_directory;
switch (type)
{
case SHADER_PRESET_GLOBAL:
strlcpy(file, "global", sizeof(file));
break;
case SHADER_PRESET_CORE:
fill_pathname_join_special(file, core_name, core_name, sizeof(file));
break;
case SHADER_PRESET_PARENT:
fill_pathname_parent_dir_name(tmp,
rarch_path_basename, sizeof(tmp));
fill_pathname_join_special(file, core_name, tmp, sizeof(file));
break;
case SHADER_PRESET_GAME:
{
const char *game_name = path_basename(rarch_path_basename);
if (string_is_empty(game_name))
return false;
fill_pathname_join_special(file, core_name, game_name, sizeof(file));
break;
}
default:
return false;
}
switch (op)
{
case AUTO_SHADER_OP_SAVE:
return menu_shader_manager_save_preset_internal(
video_shader_preset_save_reference_enable,
shader, file,
dir_video_shader,
apply,
auto_preset_dirs,
ARRAY_SIZE(auto_preset_dirs));
case AUTO_SHADER_OP_REMOVE:
{
/* remove all supported auto-shaders of given type */
char *end;
size_t i, j, m;
char preset_path[PATH_MAX_LENGTH];
/* n = amount of relevant shader presets found
* m = amount of successfully deleted shader presets */
size_t n = m = 0;
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
{
n++;
if (!filestream_delete(preset_path))
{
m++;
RARCH_LOG("[Shaders]: Deleted shader preset from \"%s\".\n", preset_path);
}
else
RARCH_WARN("[Shaders]: Failed to remove shader preset at \"%s\".\n", preset_path);
}
}
}
return n == m;
}
case AUTO_SHADER_OP_EXISTS:
{
/* test if any supported auto-shaders of given type exists */
char *end;
size_t i, j;
char preset_path[PATH_MAX_LENGTH];
for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
{
if (string_is_empty(auto_preset_dirs[i]))
continue;
fill_pathname_join(preset_path,
auto_preset_dirs[i], file, sizeof(preset_path));
end = preset_path + strlen(preset_path);
for (j = 0; j < ARRAY_SIZE(shader_types); j++)
{
const char *preset_ext;
if (!video_shader_is_supported(shader_types[j]))
continue;
preset_ext = video_shader_get_preset_extension(shader_types[j]);
strlcpy(end, preset_ext, sizeof(preset_path) - (end - preset_path));
if (path_is_valid(preset_path))
return true;
}
}
}
break;
}
return false;
}
#endif
void get_current_menu_value(struct menu_state *menu_st,
char *s, size_t len)
{

View File

@ -161,15 +161,6 @@ bool menu_shader_manager_auto_preset_exists(
const char *dir_video_shader,
const char *dir_menu_config);
bool menu_shader_manager_operate_auto_preset(
struct retro_system_info *system,
bool video_shader_preset_save_reference_enable,
enum auto_shader_operation op,
const struct video_shader *shader,
const char *dir_video_shader,
const char *dir_menu_config,
enum auto_shader_type type, bool apply);
RETRO_END_DECLS
#endif