Silence warnings

This commit is contained in:
twinaphex 2017-02-05 05:45:08 +01:00
parent 7d30b475ba
commit df962d5898

View File

@ -383,7 +383,7 @@ scond_t *scond_new(void)
cond->head = NULL;
#else
if(pthread_cond_init(&cond->cond, NULL) != 0)
if (pthread_cond_init(&cond->cond, NULL) != 0)
goto error;
#endif
@ -431,7 +431,7 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
EnterCriticalSection(&cond->cs);
/* since this library is meant for realtime game software I have no problem setting this to 1 and forgetting about it. */
if(!beginPeriod)
if (!beginPeriod)
{
beginPeriod = true;
timeBeginPeriod(1);
@ -439,47 +439,56 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
/* Now we can take a good timestamp for use in faking the timeout ourselves. */
/* But don't bother unless we need to (to save a little time) */
if(dwMilliseconds != INFINITE)
if (dwMilliseconds != INFINITE)
tsBegin = timeGetTime();
/* add ourselves to a queue of waiting threads */
ptr = &cond->head;
while(*ptr) /* walk to the end of the linked list */
/* walk to the end of the linked list */
while (*ptr)
ptr = &((*ptr)->next);
*ptr = &myentry;
myentry.next = NULL;
cond->waiters++;
/* now the conceptual lock release and condition block are supposed to be atomic. */
/* we can't do that in windows, but we can simulate the effects by using the queue, by the following analysis: */
/* What happens if they aren't atomic? */
/* 1. a signaller can rush in and signal, expecting a waiter to get it; but the waiter wouldn't, because he isn't blocked yet */
/* solution: win32 events make this easy. the event will sit there enabled */
/* 2. a signaller can rush in and signal, and then turn right around and wait */
/* solution: the signaller will get queued behind the waiter, who's enqueued before he releases the mutex */
/* now the conceptual lock release and condition block are supposed to be atomic.
* we can't do that in Windows, but we can simulate the effects by using
* the queue, by the following analysis:
* What happens if they aren't atomic?
*
* 1. a signaller can rush in and signal, expecting a waiter to get it;
* but the waiter wouldn't, because he isn't blocked yet.
* Solution: Win32 events make this easy. The event will sit there enabled
*
* 2. a signaller can rush in and signal, and then turn right around and wait.
* Solution: the signaller will get queued behind the waiter, who's
* enqueued before he releases the mutex. */
/* It's my turn if I'm the head of the queue. Check to see if it's my turn. */
/* It's my turn if I'm the head of the queue.
* Check to see if it's my turn. */
while (cond->head != &myentry)
{
/* It isn't my turn: */
DWORD timeout = INFINITE;
/* As long as someone is even going to be able to wake up when they receive the potato, keep it going round */
/* As long as someone is even going to be able to wake up
* when they receive the potato, keep it going round. */
if (cond->wakens > 0)
SetEvent(cond->hot_potato);
/* Assess the remaining timeout time */
if(dwMilliseconds != INFINITE)
if (dwMilliseconds != INFINITE)
{
DWORD now = timeGetTime();
DWORD now = timeGetTime();
DWORD elapsed = now - tsBegin;
if(elapsed > dwMilliseconds)
{
/* Try one last time with a zero timeout (keeps the code simpler) */
/* Try one last time with a zero timeout (keeps the code simpler) */
if (elapsed > dwMilliseconds)
elapsed = dwMilliseconds;
}
timeout = dwMilliseconds - elapsed;
}
@ -487,7 +496,8 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
LeaveCriticalSection(&lock->lock);
LeaveCriticalSection(&cond->cs);
/* Wait a while to catch the hot potato.. someone else should get a chance to go */
/* Wait a while to catch the hot potato..
* someone else should get a chance to go */
/* After all, it isn't my turn (and it must be someone else's) */
Sleep(0);
waitResult = WaitForSingleObject(cond->hot_potato, timeout);
@ -496,23 +506,27 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
EnterCriticalSection(&lock->lock);
EnterCriticalSection(&cond->cs);
if(waitResult == WAIT_TIMEOUT)
if (waitResult == WAIT_TIMEOUT)
{
/* Out of time! Now, let's think about this. I do have the potato now--maybe it's my turn, and I have the event? */
/* If that's the case, I could proceed right now without aborting due to timeout. */
/* However.. I DID wait a real long time. The caller was willing to wait that long. */
/* I choose to give him one last chance with a zero timeout in the next step */
if(cond->head == &myentry)
/* Out of time! Now, let's think about this. I do have the potato now--
* maybe it's my turn, and I have the event?
* If that's the case, I could proceed right now without aborting due to timeout.
* However.. I DID wait a real long time. The caller was willing to wait that long.
* I choose to give him one last chance with a zero timeout in the next step
*/
if (cond->head == &myentry)
{
dwFinalTimeout = 0;
break;
}
else
{
/* It's not our turn and we're out of time. Give up. */
/* Remove ourself from the queue and bail. */
/* It's not our turn and we're out of time. Give up.
* Remove ourself from the queue and bail. */
struct QueueEntry* curr = cond->head;
while(curr->next != &myentry) curr = curr->next;
while (curr->next != &myentry)
curr = curr->next;
curr->next = myentry.next;
cond->waiters--;
LeaveCriticalSection(&cond->cs);
@ -541,7 +555,7 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
cond->head = myentry.next;
cond->waiters--;
if(waitResult == WAIT_TIMEOUT)
if (waitResult == WAIT_TIMEOUT)
{
/* Oops! ran out of time in the final wait. Just bail. */
LeaveCriticalSection(&cond->cs);
@ -590,12 +604,13 @@ void scond_wait(scond_t *cond, slock_t *lock)
int scond_broadcast(scond_t *cond)
{
#ifdef USE_WIN32_THREADS
/* remember: we currently have mutex */
if(cond->waiters == 0) return 0;
if (cond->waiters == 0)
return 0;
/* awaken everything which is currently queued up */
if(cond->wakens == 0) SetEvent(cond->event);
if (cond->wakens == 0)
SetEvent(cond->event);
cond->wakens = cond->waiters;
/* Since there is now at least one pending waken, the potato must be in play */
@ -623,22 +638,24 @@ void scond_signal(scond_t *cond)
EnterCriticalSection(&cond->cs);
/* remember: we currently have mutex */
if(cond->waiters == 0)
if (cond->waiters == 0)
{
LeaveCriticalSection(&cond->cs);
return;
}
/* wake up the next thing in the queue */
if(cond->wakens == 0) SetEvent(cond->event);
if (cond->wakens == 0)
SetEvent(cond->event);
cond->wakens++;
/* The data structure is done being modified.. I think we can leave the CS now. */
/* This would prevent some other thread from receiving the hot potato and then
/* immediately stalling for the critical section. */
/* But remember, we were trying to replicate a semantic where this entire scond_signal call
/* was controlled (by the user) by a lock. */
/* So in case there's trouble with this, we can move it after SetEvent() */
/* The data structure is done being modified.. I think we can leave the CS now.
* This would prevent some other thread from receiving the hot potato and then
* immediately stalling for the critical section.
* But remember, we were trying to replicate a semantic where this entire scond_signal call
* was controlled (by the user) by a lock.
* So in case there's trouble with this, we can move it after SetEvent() */
LeaveCriticalSection(&cond->cs);
/* Since there is now at least one pending waken, the potato must be in play */
@ -669,14 +686,16 @@ bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us)
/* Someone asking for a 1 timeout clearly wants an actual timeout of the minimum length */
/* Someone asking for 1000 or 1001 timeout shouldn't accidentally get 2ms. */
DWORD dwMilliseconds = timeout_us/1000;
if(timeout_us == 0) {
/* The implementation of a 0 timeout here with pthreads is sketchy. */
/* It isn't clear what happens if pthread_cond_timedwait is called with NOW. */
/* Moreover, it is possible that this thread gets pre-empted after the clock_gettime but before the pthread_cond_timedwait. */
/* In order to help smoke out problems caused by this strange usage, let's treat a 0 timeout as always timing out. */
/* The implementation of a 0 timeout here with pthreads is sketchy. */
/* It isn't clear what happens if pthread_cond_timedwait is called with NOW. */
/* Moreover, it is possible that this thread gets pre-empted after the clock_gettime but before the pthread_cond_timedwait. */
/* In order to help smoke out problems caused by this strange usage, let's treat a 0 timeout as always timing out. */
if (timeout_us == 0)
return false;
}
else if(timeout_us < 1000) dwMilliseconds = 1;
else if (timeout_us < 1000)
dwMilliseconds = 1;
return _scond_wait_win32(cond,lock,dwMilliseconds);
#else
int ret;