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Silence warnings
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@ -383,7 +383,7 @@ scond_t *scond_new(void)
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cond->head = NULL;
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#else
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if(pthread_cond_init(&cond->cond, NULL) != 0)
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if (pthread_cond_init(&cond->cond, NULL) != 0)
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goto error;
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#endif
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@ -431,7 +431,7 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
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EnterCriticalSection(&cond->cs);
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/* since this library is meant for realtime game software I have no problem setting this to 1 and forgetting about it. */
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if(!beginPeriod)
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if (!beginPeriod)
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{
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beginPeriod = true;
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timeBeginPeriod(1);
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@ -439,47 +439,56 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
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/* Now we can take a good timestamp for use in faking the timeout ourselves. */
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/* But don't bother unless we need to (to save a little time) */
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if(dwMilliseconds != INFINITE)
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if (dwMilliseconds != INFINITE)
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tsBegin = timeGetTime();
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/* add ourselves to a queue of waiting threads */
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ptr = &cond->head;
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while(*ptr) /* walk to the end of the linked list */
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/* walk to the end of the linked list */
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while (*ptr)
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ptr = &((*ptr)->next);
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*ptr = &myentry;
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myentry.next = NULL;
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cond->waiters++;
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/* now the conceptual lock release and condition block are supposed to be atomic. */
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/* we can't do that in windows, but we can simulate the effects by using the queue, by the following analysis: */
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/* What happens if they aren't atomic? */
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/* 1. a signaller can rush in and signal, expecting a waiter to get it; but the waiter wouldn't, because he isn't blocked yet */
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/* solution: win32 events make this easy. the event will sit there enabled */
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/* 2. a signaller can rush in and signal, and then turn right around and wait */
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/* solution: the signaller will get queued behind the waiter, who's enqueued before he releases the mutex */
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/* now the conceptual lock release and condition block are supposed to be atomic.
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* we can't do that in Windows, but we can simulate the effects by using
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* the queue, by the following analysis:
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* What happens if they aren't atomic?
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*
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* 1. a signaller can rush in and signal, expecting a waiter to get it;
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* but the waiter wouldn't, because he isn't blocked yet.
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* Solution: Win32 events make this easy. The event will sit there enabled
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*
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* 2. a signaller can rush in and signal, and then turn right around and wait.
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* Solution: the signaller will get queued behind the waiter, who's
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* enqueued before he releases the mutex. */
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/* It's my turn if I'm the head of the queue. Check to see if it's my turn. */
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/* It's my turn if I'm the head of the queue.
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* Check to see if it's my turn. */
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while (cond->head != &myentry)
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{
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/* It isn't my turn: */
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DWORD timeout = INFINITE;
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/* As long as someone is even going to be able to wake up when they receive the potato, keep it going round */
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/* As long as someone is even going to be able to wake up
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* when they receive the potato, keep it going round. */
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if (cond->wakens > 0)
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SetEvent(cond->hot_potato);
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/* Assess the remaining timeout time */
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if(dwMilliseconds != INFINITE)
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if (dwMilliseconds != INFINITE)
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{
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DWORD now = timeGetTime();
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DWORD now = timeGetTime();
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DWORD elapsed = now - tsBegin;
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if(elapsed > dwMilliseconds)
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{
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/* Try one last time with a zero timeout (keeps the code simpler) */
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/* Try one last time with a zero timeout (keeps the code simpler) */
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if (elapsed > dwMilliseconds)
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elapsed = dwMilliseconds;
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}
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timeout = dwMilliseconds - elapsed;
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}
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@ -487,7 +496,8 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
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LeaveCriticalSection(&lock->lock);
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LeaveCriticalSection(&cond->cs);
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/* Wait a while to catch the hot potato.. someone else should get a chance to go */
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/* Wait a while to catch the hot potato..
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* someone else should get a chance to go */
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/* After all, it isn't my turn (and it must be someone else's) */
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Sleep(0);
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waitResult = WaitForSingleObject(cond->hot_potato, timeout);
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@ -496,23 +506,27 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
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EnterCriticalSection(&lock->lock);
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EnterCriticalSection(&cond->cs);
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if(waitResult == WAIT_TIMEOUT)
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if (waitResult == WAIT_TIMEOUT)
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{
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/* Out of time! Now, let's think about this. I do have the potato now--maybe it's my turn, and I have the event? */
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/* If that's the case, I could proceed right now without aborting due to timeout. */
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/* However.. I DID wait a real long time. The caller was willing to wait that long. */
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/* I choose to give him one last chance with a zero timeout in the next step */
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if(cond->head == &myentry)
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/* Out of time! Now, let's think about this. I do have the potato now--
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* maybe it's my turn, and I have the event?
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* If that's the case, I could proceed right now without aborting due to timeout.
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* However.. I DID wait a real long time. The caller was willing to wait that long.
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* I choose to give him one last chance with a zero timeout in the next step
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*/
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if (cond->head == &myentry)
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{
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dwFinalTimeout = 0;
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break;
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}
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else
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{
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/* It's not our turn and we're out of time. Give up. */
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/* Remove ourself from the queue and bail. */
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/* It's not our turn and we're out of time. Give up.
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* Remove ourself from the queue and bail. */
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struct QueueEntry* curr = cond->head;
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while(curr->next != &myentry) curr = curr->next;
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while (curr->next != &myentry)
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curr = curr->next;
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curr->next = myentry.next;
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cond->waiters--;
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LeaveCriticalSection(&cond->cs);
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@ -541,7 +555,7 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
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cond->head = myentry.next;
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cond->waiters--;
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if(waitResult == WAIT_TIMEOUT)
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if (waitResult == WAIT_TIMEOUT)
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{
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/* Oops! ran out of time in the final wait. Just bail. */
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LeaveCriticalSection(&cond->cs);
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@ -590,12 +604,13 @@ void scond_wait(scond_t *cond, slock_t *lock)
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int scond_broadcast(scond_t *cond)
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{
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#ifdef USE_WIN32_THREADS
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/* remember: we currently have mutex */
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if(cond->waiters == 0) return 0;
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if (cond->waiters == 0)
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return 0;
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/* awaken everything which is currently queued up */
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if(cond->wakens == 0) SetEvent(cond->event);
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if (cond->wakens == 0)
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SetEvent(cond->event);
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cond->wakens = cond->waiters;
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/* Since there is now at least one pending waken, the potato must be in play */
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@ -623,22 +638,24 @@ void scond_signal(scond_t *cond)
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EnterCriticalSection(&cond->cs);
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/* remember: we currently have mutex */
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if(cond->waiters == 0)
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if (cond->waiters == 0)
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{
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LeaveCriticalSection(&cond->cs);
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return;
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}
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/* wake up the next thing in the queue */
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if(cond->wakens == 0) SetEvent(cond->event);
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if (cond->wakens == 0)
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SetEvent(cond->event);
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cond->wakens++;
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/* The data structure is done being modified.. I think we can leave the CS now. */
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/* This would prevent some other thread from receiving the hot potato and then
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/* immediately stalling for the critical section. */
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/* But remember, we were trying to replicate a semantic where this entire scond_signal call
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/* was controlled (by the user) by a lock. */
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/* So in case there's trouble with this, we can move it after SetEvent() */
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/* The data structure is done being modified.. I think we can leave the CS now.
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* This would prevent some other thread from receiving the hot potato and then
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* immediately stalling for the critical section.
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* But remember, we were trying to replicate a semantic where this entire scond_signal call
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* was controlled (by the user) by a lock.
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* So in case there's trouble with this, we can move it after SetEvent() */
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LeaveCriticalSection(&cond->cs);
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/* Since there is now at least one pending waken, the potato must be in play */
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@ -669,14 +686,16 @@ bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us)
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/* Someone asking for a 1 timeout clearly wants an actual timeout of the minimum length */
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/* Someone asking for 1000 or 1001 timeout shouldn't accidentally get 2ms. */
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DWORD dwMilliseconds = timeout_us/1000;
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if(timeout_us == 0) {
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/* The implementation of a 0 timeout here with pthreads is sketchy. */
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/* It isn't clear what happens if pthread_cond_timedwait is called with NOW. */
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/* Moreover, it is possible that this thread gets pre-empted after the clock_gettime but before the pthread_cond_timedwait. */
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/* In order to help smoke out problems caused by this strange usage, let's treat a 0 timeout as always timing out. */
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/* The implementation of a 0 timeout here with pthreads is sketchy. */
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/* It isn't clear what happens if pthread_cond_timedwait is called with NOW. */
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/* Moreover, it is possible that this thread gets pre-empted after the clock_gettime but before the pthread_cond_timedwait. */
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/* In order to help smoke out problems caused by this strange usage, let's treat a 0 timeout as always timing out. */
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if (timeout_us == 0)
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return false;
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}
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else if(timeout_us < 1000) dwMilliseconds = 1;
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else if (timeout_us < 1000)
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dwMilliseconds = 1;
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return _scond_wait_win32(cond,lock,dwMilliseconds);
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#else
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int ret;
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