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Fix EXC_BAD_ACCESS crash on RetroArch exit on OSX
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@ -2328,12 +2328,11 @@ bool gfx_animation_ctl(enum gfx_animation_ctl_state state, void *data)
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da_free(p_anim->list);
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da_free(p_anim->list);
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da_free(p_anim->pending);
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da_free(p_anim->pending);
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memset(&p_anim, 0, sizeof(p_anim));
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}
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}
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p_anim->cur_time = 0;
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p_anim->cur_time = 0;
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p_anim->old_time = 0;
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p_anim->old_time = 0;
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p_anim->delta_time = 0.0f;
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p_anim->delta_time = 0.0f;
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memset(&p_anim, 0, sizeof(p_anim));
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break;
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break;
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case MENU_ANIMATION_CTL_CLEAR_ACTIVE:
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case MENU_ANIMATION_CTL_CLEAR_ACTIVE:
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p_anim->animation_is_active = false;
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p_anim->animation_is_active = false;
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