Get rid of some messy code

This commit is contained in:
twinaphex 2015-11-02 23:12:08 +01:00
parent 1d911ac29b
commit df8c6952df

View File

@ -488,34 +488,6 @@ void menu_display_msg_queue_push(const char *msg, unsigned prio, unsigned durati
rarch_main_msg_queue_push(msg, prio, duration, flush);
}
void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
float scale_x, float scale_y, float scale_z, bool scale_enable)
{
math_matrix_4x4 matrix_rotated;
math_matrix_4x4 matrix_scaled;
math_matrix_4x4 *b = NULL;
math_matrix_4x4 *matrix = (math_matrix_4x4*)data;
#ifdef HAVE_OPENGL
gl_t *gl = (gl_t*)video_driver_get_ptr(NULL);
if (!gl)
return;
b = (math_matrix_4x4*)&gl->mvp_no_rot;
#endif
if (!matrix)
return;
matrix_4x4_rotate_z(&matrix_rotated, rotation);
matrix_4x4_multiply(matrix, &matrix_rotated, b);
if (!scale_enable)
return;
matrix_4x4_scale(&matrix_scaled, scale_x, scale_y, scale_z);
matrix_4x4_multiply(matrix, &matrix_scaled, matrix);
}
#ifdef HAVE_OPENGL
static const GRfloat gl_vertexes[] = {
0, 0,
@ -531,6 +503,16 @@ static const GRfloat gl_tex_coords[] = {
1, 0
};
static math_matrix_4x4 *menu_display_get_default_mvp(void)
{
gl_t *gl = (gl_t*)video_driver_get_ptr(NULL);
if (!gl)
return NULL;
return (math_matrix_4x4*)&gl->mvp_no_rot;
}
const GRfloat *menu_display_get_tex_coords(void)
{
return &gl_tex_coords[0];
@ -691,6 +673,26 @@ void menu_display_texture_unload(uintptr_t *id)
}
#endif
void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
float scale_x, float scale_y, float scale_z, bool scale_enable)
{
math_matrix_4x4 matrix_rotated;
math_matrix_4x4 matrix_scaled;
math_matrix_4x4 *matrix = (math_matrix_4x4*)data;
math_matrix_4x4 *b = menu_display_get_default_mvp();
if (!matrix)
return;
matrix_4x4_rotate_z(&matrix_rotated, rotation);
matrix_4x4_multiply(matrix, &matrix_rotated, b);
if (!scale_enable)
return;
matrix_4x4_scale(&matrix_scaled, scale_x, scale_y, scale_z);
matrix_4x4_multiply(matrix, &matrix_scaled, matrix);
}
static const char *menu_video_get_ident(void)
{
#ifdef HAVE_THREADS