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https://github.com/libretro/RetroArch
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Get rid of some messy code
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@ -488,34 +488,6 @@ void menu_display_msg_queue_push(const char *msg, unsigned prio, unsigned durati
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rarch_main_msg_queue_push(msg, prio, duration, flush);
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}
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void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable)
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{
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math_matrix_4x4 matrix_rotated;
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math_matrix_4x4 matrix_scaled;
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math_matrix_4x4 *b = NULL;
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math_matrix_4x4 *matrix = (math_matrix_4x4*)data;
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#ifdef HAVE_OPENGL
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gl_t *gl = (gl_t*)video_driver_get_ptr(NULL);
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if (!gl)
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return;
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b = (math_matrix_4x4*)&gl->mvp_no_rot;
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#endif
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if (!matrix)
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return;
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matrix_4x4_rotate_z(&matrix_rotated, rotation);
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matrix_4x4_multiply(matrix, &matrix_rotated, b);
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if (!scale_enable)
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return;
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matrix_4x4_scale(&matrix_scaled, scale_x, scale_y, scale_z);
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matrix_4x4_multiply(matrix, &matrix_scaled, matrix);
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}
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#ifdef HAVE_OPENGL
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static const GRfloat gl_vertexes[] = {
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0, 0,
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@ -531,6 +503,16 @@ static const GRfloat gl_tex_coords[] = {
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1, 0
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};
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static math_matrix_4x4 *menu_display_get_default_mvp(void)
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{
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gl_t *gl = (gl_t*)video_driver_get_ptr(NULL);
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if (!gl)
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return NULL;
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return (math_matrix_4x4*)&gl->mvp_no_rot;
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}
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const GRfloat *menu_display_get_tex_coords(void)
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{
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return &gl_tex_coords[0];
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@ -691,6 +673,26 @@ void menu_display_texture_unload(uintptr_t *id)
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}
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#endif
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void menu_display_matrix_4x4_rotate_z(void *data, float rotation,
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float scale_x, float scale_y, float scale_z, bool scale_enable)
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{
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math_matrix_4x4 matrix_rotated;
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math_matrix_4x4 matrix_scaled;
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math_matrix_4x4 *matrix = (math_matrix_4x4*)data;
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math_matrix_4x4 *b = menu_display_get_default_mvp();
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if (!matrix)
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return;
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matrix_4x4_rotate_z(&matrix_rotated, rotation);
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matrix_4x4_multiply(matrix, &matrix_rotated, b);
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if (!scale_enable)
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return;
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matrix_4x4_scale(&matrix_scaled, scale_x, scale_y, scale_z);
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matrix_4x4_multiply(matrix, &matrix_scaled, matrix);
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}
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static const char *menu_video_get_ident(void)
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{
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#ifdef HAVE_THREADS
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