(BlackBerry) Add initial Keyboard support for BB10.

This commit is contained in:
CatalystG 2013-04-08 10:21:43 -04:00
parent eb6429d6ca
commit df777c0264
2 changed files with 107 additions and 15 deletions

View File

@ -271,6 +271,7 @@ enum input_devices
#elif defined(__BLACKBERRY_QNX__)
DEVICE_NONE,
DEVICE_WIIMOTE,
DEVICE_KEYBOARD,
DEVICE_UNKNOWN,
#endif
DEVICE_LAST

View File

@ -34,6 +34,7 @@ static unsigned touch_count;
//Internal helper functions
#ifdef HAVE_BB10
#include <sys/keycodes.h>
static unsigned pads_connected;
typedef struct {
@ -136,6 +137,10 @@ static void qnx_input_autodetect_gamepad(Gamepad_t* controller)
{
device = DEVICE_WIIMOTE;
}
else if (strstr(controller->id, "0A5C-8502"))
{
device = DEVICE_KEYBOARD;
}
else if (controller->id)
{
device = DEVICE_UNKNOWN;
@ -159,17 +164,21 @@ static void loadController(Gamepad_t* controller)
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_VENDOR, sizeof(controller->id), controller->vendor);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_PRODUCT, sizeof(controller->id), controller->product);
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
// Check for the existence of analog sticks.
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0))
if (controller->type == SCREEN_EVENT_GAMEPAD || controller->type == SCREEN_EVENT_JOYSTICK)
{
++controller->analogCount;
}
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1))
{
++controller->analogCount;
// Check for the existence of analog sticks.
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0))
{
++controller->analogCount;
}
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1))
{
++controller->analogCount;
}
}
//Screen service will map supported controllers, we still might need to adjust.
@ -179,10 +188,14 @@ static void loadController(Gamepad_t* controller)
{
RARCH_LOG("Gamepad Device Connected:\n");
}
else
else if (controller->type == SCREEN_EVENT_JOYSTICK)
{
RARCH_LOG("Joystick Device Connected:\n");
}
else if (controller->type == SCREEN_EVENT_KEYBOARD)
{
RARCH_LOG("Keyboard Device Connected:\n");
}
RARCH_LOG("\tID: %s\n", controller->id);
RARCH_LOG("\tVendor: %s\n", controller->vendor);
@ -207,7 +220,7 @@ static void discoverControllers()
int type;
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK)
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[pads_connected].handle = devices_found[i];
loadController(&devices[pads_connected]);
@ -222,8 +235,58 @@ static void discoverControllers()
free(devices_found);
}
#endif
static void process_keyboard_event(screen_event_t event, int type)
{
//Get Keyboard state
int sym = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym);
int modifiers = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers);
int flags = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
int scan = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan);
int cap = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
//Find device that pressed the key
screen_device_t device;
screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device);
Gamepad_t* controller = NULL;
int i;
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
int b;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[i][b].joykey == (unsigned int)(sym&0xFF))
{
if (flags & KEY_DOWN)
{
controller->buttons |= 1 << b;
}
else
{
controller->buttons &= ~(1<<b);
}
}
}
}
#endif
static void process_touch_event(screen_event_t event, int type)
{
int contact_id;
@ -282,9 +345,10 @@ static void handle_screen_event(bps_event_t *event)
case SCREEN_EVENT_MTOUCH_MOVE:
process_touch_event(screen_event, type);
break;
case SCREEN_EVENT_KEYBOARD:
break;
#ifdef HAVE_BB10
case SCREEN_EVENT_KEYBOARD:
process_keyboard_event(screen_event, type);
break;
case SCREEN_EVENT_GAMEPAD:
case SCREEN_EVENT_JOYSTICK:
process_gamepad_event(screen_event, type);
@ -307,7 +371,7 @@ static void handle_screen_event(bps_event_t *event)
int i;
if (attached && (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK))
if (attached && (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD))
{
for (i = 0; i < MAX_PADS; ++i)
{
@ -446,7 +510,11 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
{
#ifdef HAVE_BB10
case RETRO_DEVICE_JOYPAD:
return ((devices[port].buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
if (g_settings.input.device[port] == DEVICE_KEYBOARD)
return ((devices[port].buttons & (1 << id)) && (port < pads_connected));
else
return ((devices[port].buttons & retro_keybinds[port][id].joykey) && (port < pads_connected));
case RETRO_DEVICE_ANALOG:
//Need to return [-0x8000, 0x7fff]
//Gamepad API gives us [-128, 127] with (0,0) center
@ -573,6 +641,28 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
break;
case DEVICE_KEYBOARD:
strlcpy(g_settings.input.device_names[port], "BlackBerry BT Keyboard",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = KEYCODE_Z & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = KEYCODE_A & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = KEYCODE_RIGHT_SHIFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = KEYCODE_RETURN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = KEYCODE_UP & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = KEYCODE_DOWN & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = KEYCODE_LEFT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = KEYCODE_RIGHT & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = KEYCODE_X & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = KEYCODE_S & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = KEYCODE_Q & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = KEYCODE_W & 0xFF;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = 0;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = 0;
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
break;
case DEVICE_UNKNOWN:
strlcpy(g_settings.input.device_names[port], "Unknown",
sizeof(g_settings.input.device_names[port]));
@ -626,6 +716,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
}
}
//TODO: Handle keyboard mappings
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;