Add L2/R2/L3/R3 keys.

This commit is contained in:
Themaister 2012-05-07 21:51:32 +02:00
parent 2e205f6a94
commit dd90a338d5
5 changed files with 42 additions and 14 deletions

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@ -307,6 +307,10 @@ static const struct snes_keybind snes_keybinds_1[] = {
{ true, RETRO_DEVICE_ID_JOYPAD_X, SK_s, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_X, SK_s, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, SK_q, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L, SK_q, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, SK_w, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R, SK_w, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RARCH_FAST_FORWARD_KEY, SK_SPACE, NO_BTN, AXIS_NONE }, { true, RARCH_FAST_FORWARD_KEY, SK_SPACE, NO_BTN, AXIS_NONE },
{ true, RARCH_FAST_FORWARD_HOLD_KEY, SK_l, NO_BTN, AXIS_NONE }, { true, RARCH_FAST_FORWARD_HOLD_KEY, SK_l, NO_BTN, AXIS_NONE },
@ -349,6 +353,10 @@ static const struct snes_keybind snes_keybinds_rest[] = {
{ true, RETRO_DEVICE_ID_JOYPAD_X, SK_UNKNOWN, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_X, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L, SK_UNKNOWN, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_L, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R, SK_UNKNOWN, NO_BTN, AXIS_NONE }, { true, RETRO_DEVICE_ID_JOYPAD_R, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L2, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R2, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_L3, SK_UNKNOWN, NO_BTN, AXIS_NONE },
{ true, RETRO_DEVICE_ID_JOYPAD_R3, SK_UNKNOWN, NO_BTN, AXIS_NONE },
}; };
#endif #endif

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@ -28,8 +28,8 @@
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio. #define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
#define AUDIO_MAX_RATIO 16 #define AUDIO_MAX_RATIO 16
// libretro has 12 buttons from 0-11 (libretro.h) // libretro has 16 buttons from 0-15 (libretro.h)
#define RARCH_FIRST_META_KEY 12 #define RARCH_FIRST_META_KEY 16
enum enum
{ {
RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY, RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,

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@ -42,6 +42,10 @@ extern "C" {
#define RETRO_DEVICE_ID_JOYPAD_X 9 #define RETRO_DEVICE_ID_JOYPAD_X 9
#define RETRO_DEVICE_ID_JOYPAD_L 10 #define RETRO_DEVICE_ID_JOYPAD_L 10
#define RETRO_DEVICE_ID_JOYPAD_R 11 #define RETRO_DEVICE_ID_JOYPAD_R 11
#define RETRO_DEVICE_ID_JOYPAD_L2 12
#define RETRO_DEVICE_ID_JOYPAD_R2 13
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
#define RETRO_DEVICE_ID_MOUSE_X 0 #define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1 #define RETRO_DEVICE_ID_MOUSE_Y 1

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@ -189,6 +189,10 @@
# input_player1_right = right # input_player1_right = right
# input_player1_up = up # input_player1_up = up
# input_player1_down = down # input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =
# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. # If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0.
# input_player1_joypad_index = 0 # input_player1_joypad_index = 0
@ -217,6 +221,10 @@
# input_player1_right_btn = # input_player1_right_btn =
# input_player1_up_btn = # input_player1_up_btn =
# input_player1_down_btn = # input_player1_down_btn =
# input_player1_l2_btn =
# input_player1_r2_btn =
# input_player1_l3_btn =
# input_player1_r3_btn =
# Axis for SNES DPAD. # Axis for SNES DPAD.
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.

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@ -537,6 +537,10 @@ struct bind_map
DECLARE_BIND(player##P##_x, RETRO_DEVICE_ID_JOYPAD_X), \ DECLARE_BIND(player##P##_x, RETRO_DEVICE_ID_JOYPAD_X), \
DECLARE_BIND(player##P##_l, RETRO_DEVICE_ID_JOYPAD_L), \ DECLARE_BIND(player##P##_l, RETRO_DEVICE_ID_JOYPAD_L), \
DECLARE_BIND(player##P##_r, RETRO_DEVICE_ID_JOYPAD_R), \ DECLARE_BIND(player##P##_r, RETRO_DEVICE_ID_JOYPAD_R), \
DECLARE_BIND(player##P##_l2, RETRO_DEVICE_ID_JOYPAD_L2), \
DECLARE_BIND(player##P##_r2, RETRO_DEVICE_ID_JOYPAD_R2), \
DECLARE_BIND(player##P##_l3, RETRO_DEVICE_ID_JOYPAD_L3), \
DECLARE_BIND(player##P##_r3, RETRO_DEVICE_ID_JOYPAD_R3), \
} }
// Big and nasty bind map... :) // Big and nasty bind map... :)
@ -554,6 +558,10 @@ static const struct bind_map bind_maps[MAX_PLAYERS][RARCH_BIND_LIST_END] = {
DECLARE_BIND(player1_x, RETRO_DEVICE_ID_JOYPAD_X), DECLARE_BIND(player1_x, RETRO_DEVICE_ID_JOYPAD_X),
DECLARE_BIND(player1_l, RETRO_DEVICE_ID_JOYPAD_L), DECLARE_BIND(player1_l, RETRO_DEVICE_ID_JOYPAD_L),
DECLARE_BIND(player1_r, RETRO_DEVICE_ID_JOYPAD_R), DECLARE_BIND(player1_r, RETRO_DEVICE_ID_JOYPAD_R),
DECLARE_BIND(player1_l2, RETRO_DEVICE_ID_JOYPAD_L2),
DECLARE_BIND(player1_r2, RETRO_DEVICE_ID_JOYPAD_R2),
DECLARE_BIND(player1_l3, RETRO_DEVICE_ID_JOYPAD_L3),
DECLARE_BIND(player1_r3, RETRO_DEVICE_ID_JOYPAD_R3),
DECLARE_BIND(toggle_fast_forward, RARCH_FAST_FORWARD_KEY), DECLARE_BIND(toggle_fast_forward, RARCH_FAST_FORWARD_KEY),
DECLARE_BIND(hold_fast_forward, RARCH_FAST_FORWARD_HOLD_KEY), DECLARE_BIND(hold_fast_forward, RARCH_FAST_FORWARD_HOLD_KEY),