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Fix bug where shaders could crash using LUT textures.
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de8fe0e88c
commit
dc9dd2e6bf
7
gfx/gl.c
7
gfx/gl.c
@ -499,7 +499,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_type);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_RGBA,
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0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8, NULL);
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}
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@ -824,7 +824,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
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pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[i]);
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[i]);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_RGBA,
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0, GL_RGBA, gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8, NULL);
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pglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl->fbo_texture[i], 0);
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@ -1194,11 +1194,12 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->tex_h = 256 * video->input_scale;
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// Empty buffer that we use to clear out the texture with on res change.
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gl->empty_buf = calloc(gl->base_size, gl->tex_w * gl->tex_h);
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gl->empty_buf = calloc(gl->tex_w * gl->tex_h, gl->base_size);
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for (unsigned i = 0; i < 2; i++)
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{
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glBindTexture(GL_TEXTURE_2D, gl->texture[i]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, gl->tex_w);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGBA, gl->tex_w, gl->tex_h, 0, gl->texture_type,
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gl->texture_fmt, gl->empty_buf ? gl->empty_buf : NULL);
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