create unicode window on Windows

This commit is contained in:
Brad Parker 2016-11-29 14:26:33 -05:00
parent 187e1fc71b
commit dc99713a9b
2 changed files with 23 additions and 12 deletions

View File

@ -17,11 +17,11 @@
#include <stddef.h>
#include <string.h>
#include <retro_miscellaneous.h>
#include <windows.h>
#include <boolean.h>
#include <compat/strl.h>
#include <retro_miscellaneous.h>
#include <dynamic/dylib.h>
#include <lists/file_list.h>
#include <file/file_path.h>

View File

@ -34,6 +34,7 @@
#define _WIN32_IE 0x0300
#endif
#include "../../gfx/common/win32_common.h"
#include <windows.h>
#include <commdlg.h>
#include <commctrl.h>
@ -52,7 +53,6 @@
#include "../../tasks/tasks_internal.h"
#include "../../gfx/common/gl_common.h"
#include "../../gfx/common/win32_common.h"
#include "ui_win32.h"
#define SHADER_DLG_WIDTH 220
@ -234,6 +234,12 @@ void shader_dlg_params_reload(void)
for (i = 0; i < (int)shader_info.data->num_parameters; i++)
{
shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
size_t param_desc_wide_size = sizeof(shader_info.data->parameters[i].desc) * 2;
wchar_t param_desc_wide[param_desc_wide_size];
memset(param_desc_wide, 0, sizeof(param_desc_wide));
MultiByteToWideChar(CP_UTF8, 0, shader_info.data->parameters[i].desc, -1, param_desc_wide, sizeof(param_desc_wide) / sizeof(param_desc_wide[0]));
if ((shader_info.data->parameters[i].minimum == 0.0)
&& (shader_info.data->parameters[i].maximum
@ -249,8 +255,8 @@ void shader_dlg_params_reload(void)
}
control->type = SHADER_PARAM_CTRL_CHECKBOX;
control->checkbox.hwnd = CreateWindowEx(0, "BUTTON",
shader_info.data->parameters[i].desc,
control->checkbox.hwnd = CreateWindowEx(0, L"BUTTON",
param_desc_wide,
WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
@ -267,21 +273,21 @@ void shader_dlg_params_reload(void)
}
control->type = SHADER_PARAM_CTRL_TRACKBAR;
control->trackbar.label_title = CreateWindowEx(0, "STATIC",
shader_info.data->parameters[i].desc,
control->trackbar.label_title = CreateWindowEx(0, L"STATIC",
param_desc_wide,
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.window.hwnd,
(HMENU)(size_t)i, NULL, NULL);
SendMessage(control->trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_LABEL_HEIGHT;
control->trackbar.hwnd = CreateWindowEx(0, TRACKBAR_CLASS, "",
control->trackbar.hwnd = CreateWindowEx(0, TRACKBAR_CLASS, L"",
WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
control->trackbar.label_val = CreateWindowEx(0, "STATIC", "",
control->trackbar.label_val = CreateWindowEx(0, L"STATIC", L"",
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
@ -299,7 +305,7 @@ void shader_dlg_params_reload(void)
if (window && g_shader_dlg.separator.hwnd)
window->destroy(&g_shader_dlg.separator);
g_shader_dlg.separator.hwnd = CreateWindowEx(0, "STATIC", "",
g_shader_dlg.separator.hwnd = CreateWindowEx(0, L"STATIC", L"",
SS_ETCHEDHORZ | WS_VISIBLE | WS_CHILD, SHADER_DLG_CTRL_X,
g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH,
@ -423,11 +429,16 @@ static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
bool win32_window_init(WNDCLASSEX *wndclass,
bool fullscreen, const char *class_name)
{
wchar_t class_name_wide[1024] = {0};
if (class_name)
MultiByteToWideChar(CP_UTF8, 0, class_name, -1, class_name_wide, sizeof(class_name_wide) / sizeof(class_name_wide[0]));
wndclass->cbSize = sizeof(WNDCLASSEX);
wndclass->style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass->hInstance = GetModuleHandle(NULL);
wndclass->hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass->lpszClassName = (class_name != NULL) ? class_name : "RetroArch";
wndclass->lpszClassName = (class_name != NULL) ? class_name_wide : L"RetroArch";
wndclass->hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
wndclass->hIconSm = (HICON)LoadImage(GetModuleHandle(NULL),
MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
@ -482,12 +493,12 @@ bool win32_shader_dlg_init(void)
hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
g_shader_dlg.window.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
g_shader_dlg.window.hwnd = CreateWindowEx(0, L"Shader Dialog", L"Shader Parameters",
WS_POPUPWINDOW | WS_CAPTION, 100, 100,
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
pos_y = SHADER_DLG_CTRL_MARGIN;
g_shader_dlg.on_top_checkbox.hwnd = CreateWindowEx(0, "BUTTON", "Always on Top",
g_shader_dlg.on_top_checkbox.hwnd = CreateWindowEx(0, L"BUTTON", L"Always on Top",
BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH,
SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.window.hwnd,