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(WIN32) D3D11 prefer correction (#15916)
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@ -412,11 +412,8 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
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#endif
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#endif
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#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_D3D11) && defined(_WIN32_WINNT) && _WIN32_WINNT >= _WIN32_WINNT_WIN7
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/* Prefer D3D11 with Windows 7 and above. */
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#elif defined(HAVE_D3D11) || defined(__WINRT__) || (defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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/* Default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
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/* On Windows XP and earlier, use gl1 by default
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@ -439,8 +436,6 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
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#elif defined(XENON)
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
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#elif defined(HAVE_D3D11)
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_D3D12)
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/* FIXME/WARNING: DX12 performance on Xbox is horrible for
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* some reason. For now, we will default to D3D11 when possible. */
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