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[Vita][GL] Fix returning to menu and clear for fake hw render
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@ -708,9 +708,6 @@ static bool gl1_gfx_frame(void *data, const void *frame,
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video_info->xmb_shadows_enable = false;
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video_info->menu_shader_pipeline = 0;
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if (!frame || !frame_width || !frame_height)
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return true;
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if (gl1->should_resize)
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{
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gfx_ctx_mode_t mode;
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@ -757,7 +754,7 @@ static bool gl1_gfx_frame(void *data, const void *frame,
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pot_width = get_pot(width);
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pot_height = get_pot(height);
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if ( frame == RETRO_HW_FRAME_BUFFER_VALID || (
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if ( !frame || frame == RETRO_HW_FRAME_BUFFER_VALID || (
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frame_width == 4 &&
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frame_height == 4 &&
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(frame_width < width && frame_height < height))
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@ -792,9 +789,6 @@ static bool gl1_gfx_frame(void *data, const void *frame,
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if (draw)
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -914,6 +908,9 @@ static bool gl1_gfx_frame(void *data, const void *frame,
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glClear(GL_COLOR_BUFFER_BIT);
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glFinish();
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}
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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gl1_context_bind_hw_render(gl1, true);
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