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https://github.com/libretro/RetroArch
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Cleanups
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parent
c9de823e38
commit
db184a470b
@ -261,17 +261,11 @@ static bool hlsl_d3d9_renderchain_create_first_pass(
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d3d9_set_texture(chain->dev, 0, NULL);
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}
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d3d9_set_sampler_address_u(dev, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(dev, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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d3d9_set_render_state(dev, D3DRS_CULLMODE, D3DCULL_NONE);
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d3d9_set_render_state(dev, D3DRS_ZENABLE, FALSE);
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d3d9_hlsl_load_program(chain->dev, &pass, info->pass->source.path, true);
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if (!hlsl_d3d9_renderchain_init_shader_fvf(chain, &pass))
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return false;
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shader_pass_vector_list_append(chain->passes, pass);
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return true;
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}
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@ -310,15 +304,19 @@ static void hlsl_d3d9_renderchain_set_vertices(
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pass, width, height, out_width, out_height,
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vp_width, vp_height, rotation);
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RARCH_LOG("DIKKE LUL 1\n");
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d3d9_hlsl_bind_program(pass, chain->chain.dev);
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RARCH_LOG("DIKKE LUL 2\n");
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hlsl_d3d9_renderchain_calc_and_set_shader_mvp(chain, pass,
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vp_width, vp_height, rotation);
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RARCH_LOG("DIKKE LUL 3\n");
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hlsl_d3d9_renderchain_set_shader_params(&chain->chain,
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chain->chain.dev,
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pass,
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width, height,
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pass->info.tex_w, pass->info.tex_h,
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vp_width, vp_height);
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RARCH_LOG("DIKKE LUL 4\n");
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}
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static void d3d9_hlsl_deinit_progs(hlsl_renderchain_t *chain)
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@ -430,6 +428,7 @@ static bool hlsl_d3d9_renderchain_init(
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return false;
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if (!d3d9_hlsl_load_program(chain->chain.dev, &chain->stock_shader, stock_hlsl_program, false))
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return false;
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d3d9_hlsl_bind_program(&chain->stock_shader, dev);
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return true;
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@ -629,8 +628,8 @@ static bool hlsl_d3d9_renderchain_render(
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out_width, out_height,
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chain->chain.frame_count, 0);
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hlsl_d3d9_renderchain_render_pass(chain, from_pass,
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tracker,
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hlsl_d3d9_renderchain_render_pass(chain,
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from_pass, tracker,
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i + 1);
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current_width = out_width;
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