Merge pull request #889 from heuripedes/sdl2-improvements

SDL2 improvements
This commit is contained in:
Twinaphex 2014-08-19 22:27:24 +02:00
commit db10f4ed8c
4 changed files with 135 additions and 50 deletions

View File

@ -60,8 +60,11 @@ static inline int find_num_frames(int rate, int latency)
static void *sdl_audio_init(const char *device, unsigned rate, unsigned latency)
{
(void)device;
if (SDL_WasInit(0) == 0 && SDL_Init(SDL_INIT_AUDIO) < 0)
return NULL;
if (SDL_WasInit(0) == 0)
{
if (SDL_Init(SDL_INIT_AUDIO) < 0)
return NULL;
}
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
return NULL;

View File

@ -89,6 +89,8 @@ static bool set_direct_pix_conv(struct scaler_ctx *ctx)
ctx->direct_pixconv = conv_argb8888_abgr8888;
else if (ctx->in_fmt == SCALER_FMT_YUYV && ctx->out_fmt == SCALER_FMT_ARGB8888)
ctx->direct_pixconv = conv_yuyv_argb8888;
else if (ctx->in_fmt == SCALER_FMT_RGBA4444 && ctx->out_fmt == SCALER_FMT_ARGB8888)
ctx->direct_pixconv = conv_rgba4444_argb8888;
else
return false;

View File

@ -32,8 +32,6 @@
#include "config.h"
#endif
#include "SDL2/SDL_syswm.h"
typedef struct sdl2_tex
{
SDL_Texture *tex;
@ -369,8 +367,11 @@ static void *sdl2_gfx_init(const video_info_t *video, const input_driver_t **inp
int i;
if (SDL_WasInit(0) == 0 && SDL_Init(SDL_INIT_VIDEO) < 0)
return NULL;
if (SDL_WasInit(0) == 0)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return NULL;
}
else if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
return NULL;
@ -378,19 +379,19 @@ static void *sdl2_gfx_init(const video_info_t *video, const input_driver_t **inp
if (!vid)
return NULL;
// RARCH_LOG("[SDL]: supported video drivers (change with $SDL_VIDEODRIVER):\n");
RARCH_LOG("[SDL]: supported video drivers (change with $SDL_VIDEODRIVER):\n");
// for (i = 0; i < SDL_GetNumVideoDrivers(); ++i)
// {
// RARCH_LOG("\t%s\n", SDL_GetVideoDriver(i));
// }
for (i = 0; i < SDL_GetNumVideoDrivers(); ++i)
{
RARCH_LOG("\t%s\n", SDL_GetVideoDriver(i));
}
RARCH_LOG("[SDL]: Available displays:\n");
for(i = 0; i < SDL_GetNumVideoDisplays(); ++i)
{
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(i, &mode) == 0)
if (SDL_GetCurrentDisplayMode(i, &mode) <= 0)
RARCH_LOG("\tDisplay #%i mode: unknown.\n", i);
else
RARCH_LOG("\tDisplay #%i mode: %ix%i@%ihz.\n", i, mode.w, mode.h,

View File

@ -21,6 +21,7 @@ typedef struct _sdl_joypad
{
SDL_Joystick *joypad;
#ifdef HAVE_SDL2
SDL_GameController *controller;
SDL_Haptic *haptic;
int rumble_effect; // -1 = not initialized, -2 = error/unsupported
#endif
@ -32,30 +33,103 @@ typedef struct _sdl_joypad
#endif
} sdl_joypad_t;
#ifdef HAVE_SDL2
const int g_subsystem = SDL_INIT_GAMECONTROLLER;
#else
const int g_subsystem = SDL_INIT_JOYSTICK;
#endif
static sdl_joypad_t g_pads[MAX_PLAYERS];
#ifdef HAVE_SDL2
static bool g_has_haptic;
#endif
static void sdl_joypad_connect(int id)
static const char* pad_name(unsigned id)
{
#ifdef HAVE_SDL2
if (g_pads[id].controller)
return SDL_GameControllerNameForIndex(id);
else
return SDL_JoystickNameForIndex(id);
#else
return SDL_JoystickName(id);
#endif
}
static uint8_t pad_get_button(sdl_joypad_t *pad, unsigned button)
{
#ifdef HAVE_SDL2
/* TODO: see if a LUT like winxinput_joypad.c's button_index_to_bitmap_code is needed. */
if (pad->controller)
return SDL_GameControllerGetButton(pad->controller, button);
else
#endif
return SDL_JoystickGetButton(pad->joypad, button);
}
static uint8_t pad_get_hat(sdl_joypad_t *pad, unsigned hat)
{
#ifdef HAVE_SDL2
if (pad->controller)
return pad_get_button(pad, hat);
else
#endif
return SDL_JoystickGetHat(pad->joypad, hat);
}
static int16_t pad_get_axis(sdl_joypad_t *pad, unsigned axis)
{
#ifdef HAVE_SDL2
/* TODO: see if a rarch <-> sdl translation is needed. */
if (pad->controller)
return SDL_GameControllerGetAxis(pad->controller, axis);
else
#endif
return SDL_JoystickGetAxis(pad->joypad, axis);
}
static void pad_connect(unsigned id)
{
sdl_joypad_t *pad = &g_pads[id];
pad->joypad = SDL_JoystickOpen(id);
if (!pad->joypad)
bool success = false;
#ifdef HAVE_SDL2
if (SDL_IsGameController(id))
{
RARCH_ERR("[SDL]: Couldn't open SDL joystick #%u.\n", id);
pad->controller = SDL_GameControllerOpen(id);
pad->joypad = SDL_GameControllerGetJoystick(pad->controller);
success = pad->joypad != NULL && pad->controller != NULL;
}
else
#endif
{
pad->joypad = SDL_JoystickOpen(id);
success = pad->joypad != NULL;
}
if (!success)
{
RARCH_ERR("[SDL]: Couldn't open joystick #%u: %s.\n", id, SDL_GetError());
if (pad->joypad)
SDL_JoystickClose(pad->joypad);
pad->joypad = NULL;
return;
}
RARCH_LOG("[SDL]: Joypad #%u connected: %s.\n",
#ifdef HAVE_SDL2
id, SDL_JoystickName(pad->joypad));
#else
id, SDL_JoystickName(id));
#endif
strlcpy(g_settings.input.device_names[id], pad_name(id), sizeof(g_settings.input.device_names[id]));
input_config_autoconfigure_joypad(id, pad_name(id), sdl_joypad.ident);
RARCH_LOG("[SDL]: Joypad #%u connected: %s.\n", id, pad_name(id));
#ifdef HAVE_SDL2
if (pad->controller)
RARCH_LOG("[SDL]: Joypad #%u supports game controller api.\n", id);
pad->haptic = g_has_haptic ? SDL_HapticOpenFromJoystick(pad->joypad) : NULL;
if (g_has_haptic && !pad->haptic)
@ -95,19 +169,27 @@ static void sdl_joypad_connect(int id)
#endif
}
static void sdl_joypad_disconnect(int id)
static void pad_disconnect(unsigned id)
{
#ifdef HAVE_SDL2
if (g_pads[id].haptic)
SDL_HapticClose(g_pads[id].haptic);
#endif
if (g_pads[id].controller)
{
SDL_GameControllerClose(g_pads[id].controller);
RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id);
}
else
#endif
if (g_pads[id].joypad)
{
SDL_JoystickClose(g_pads[id].joypad);
RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id);
}
g_settings.input.device_names[id][0] = '\0';
memset(&g_pads[id], 0, sizeof(g_pads[id]));
}
@ -115,26 +197,25 @@ static void sdl_joypad_destroy(void)
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
sdl_joypad_disconnect(i);
pad_disconnect(i);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDL_QuitSubSystem(g_subsystem);
memset(g_pads, 0, sizeof(g_pads));
}
static bool sdl_joypad_init(void)
{
unsigned i;
if (SDL_WasInit(0) == 0 && SDL_Init(SDL_INIT_JOYSTICK) < 0)
return false;
else if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
if (SDL_WasInit(0) == 0)
{
if (SDL_Init(g_subsystem) < 0)
return false;
}
else if (SDL_InitSubSystem(g_subsystem) < 0)
return false;
#if HAS_SDL2
// TODO: Add SDL_GameController support.
//if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0)
// RARCH_LOG("[SDL]: Failed to initialize game controller interface: %s\n",
// SDL_GetError());
#if HAVE_SDL2
g_has_haptic = false;
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
@ -143,12 +224,14 @@ static bool sdl_joypad_init(void)
g_has_haptic = true;
#endif
memset(g_pads, 0, sizeof(g_pads));
unsigned num_sticks = SDL_NumJoysticks();
if (num_sticks > MAX_PLAYERS)
num_sticks = MAX_PLAYERS;
for (i = 0; i < num_sticks; i++)
sdl_joypad_connect(i);
pad_connect(i);
#ifndef HAVE_SDL2
/* quit if no joypad is detected. */
@ -175,7 +258,7 @@ static bool sdl_joypad_button(unsigned port, uint16_t joykey)
if (joykey == NO_BTN)
return false;
const sdl_joypad_t *pad = &g_pads[port];
sdl_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
@ -186,7 +269,7 @@ static bool sdl_joypad_button(unsigned port, uint16_t joykey)
if (hat >= pad->num_hats)
return false;
Uint8 dir = SDL_JoystickGetHat(pad->joypad, hat);
Uint8 dir = pad_get_hat(pad, hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
@ -203,7 +286,7 @@ static bool sdl_joypad_button(unsigned port, uint16_t joykey)
}
else // Check the button
{
if (joykey < pad->num_buttons && SDL_JoystickGetButton(pad->joypad, joykey))
if (joykey < pad->num_buttons && pad_get_button(pad, joykey))
return true;
return false;
@ -215,14 +298,14 @@ static int16_t sdl_joypad_axis(unsigned port, uint32_t joyaxis)
if (joyaxis == AXIS_NONE)
return 0;
const sdl_joypad_t *pad = &g_pads[port];
sdl_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
Sint16 val = 0;
int16_t val = 0;
if (AXIS_NEG_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_NEG_GET(joyaxis));
val = pad_get_axis(pad, AXIS_NEG_GET(joyaxis));
if (val > 0)
val = 0;
@ -231,7 +314,7 @@ static int16_t sdl_joypad_axis(unsigned port, uint32_t joyaxis)
}
else if (AXIS_POS_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_POS_GET(joyaxis));
val = pad_get_axis(pad, AXIS_POS_GET(joyaxis));
if (val < 0)
val = 0;
@ -250,11 +333,11 @@ static void sdl_joypad_poll(void)
{
if (event.type == SDL_JOYDEVICEADDED)
{
sdl_joypad_connect(event.jdevice.which);
pad_connect(event.jdevice.which);
}
else if (event.type == SDL_JOYDEVICEREMOVED)
{
sdl_joypad_disconnect(event.jdevice.which);
pad_disconnect(event.jdevice.which);
}
}
#else
@ -322,11 +405,7 @@ static const char *sdl_joypad_name(unsigned pad)
if (pad >= MAX_PLAYERS)
return NULL;
#ifdef HAVE_SDL2
return SDL_JoystickName(g_pads[pad].joypad);
#else
return SDL_JoystickName(pad);
#endif
return pad_name(pad);
}
const rarch_joypad_driver_t sdl_joypad = {