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Merge pull request from GregorR/netplay-device-availability-bug

Fix a bug in remembering device availability for netplay
This commit is contained in:
Twinaphex 2018-03-22 12:29:20 +01:00 committed by GitHub
commit dac6f11547
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@ -681,7 +681,7 @@ static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
netplay->connected_slaves &= ~(1 << client_num); netplay->connected_slaves &= ~(1 << client_num);
netplay->client_devices[client_num] = 0; netplay->client_devices[client_num] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++) for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[client_num] &= ~(1 << client_num); netplay->device_clients[i] &= ~(1 << client_num);
/* Tell someone */ /* Tell someone */
payload[0] = htonl(netplay->read_frame_count[client_num]); payload[0] = htonl(netplay->read_frame_count[client_num]);