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(dir_list.c) Use Vita codepaths for PSP too
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@ -42,6 +42,9 @@
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#include <psp2/io/fcntl.h>
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#include <psp2/io/dirent.h>
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#else
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#if defined(PSP)
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#include <pspiofilemgr.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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@ -209,7 +212,7 @@ static int parse_dir_entry(const char *name, char *file_path,
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snprintf(path_buf, sizeof(path_buf), "%s\\*", dir); \
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directory = FindFirstFile(path_buf, &entry); \
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}
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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#define dirent_opendir(directory, dir) directory = sceIoDopen(dir)
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#else
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#define dirent_opendir(directory, dir) directory = opendir(dir)
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@ -217,7 +220,7 @@ static int parse_dir_entry(const char *name, char *file_path,
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#if defined(_WIN32)
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#define dirent_error(directory) ((directory) == INVALID_HANDLE_VALUE)
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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#define dirent_error(directory) ((directory) < 0)
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#else
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#define dirent_error(directory) (!(directory))
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@ -225,7 +228,7 @@ static int parse_dir_entry(const char *name, char *file_path,
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#if defined(_WIN32)
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#define dirent_readdir(directory, entry) (FindNextFile((directory), &(entry)) != 0)
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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#define dirent_readdir(directory, entry) (sceIoDread((directory), &(entry)) > 0)
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#else
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#define dirent_readdir(directory, entry) (entry = readdir(directory))
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@ -233,7 +236,7 @@ static int parse_dir_entry(const char *name, char *file_path,
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#if defined(_WIN32)
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#define dirent_closedir(directory) if (directory != INVALID_HANDLE_VALUE) FindClose(directory)
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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#define dirent_closedir(directory) sceIoDclose(directory)
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#else
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#define dirent_closedir(directory) if (directory) closedir(directory)
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@ -258,7 +261,7 @@ struct string_list *dir_list_new(const char *dir,
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#if defined(_WIN32)
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WIN32_FIND_DATA entry;
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HANDLE directory = INVALID_HANDLE_VALUE;
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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SceUID directory;
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SceIoDirent entry;
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#else
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@ -286,9 +289,9 @@ struct string_list *dir_list_new(const char *dir,
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#ifdef _WIN32
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const char *name = entry.cFileName;
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bool is_dir = dirent_is_directory(file_path, &entry);
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#elif defined(VITA)
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#elif defined(VITA) || defined(PSP)
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const char *name = entry.d_name;
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bool is_dir = dirent_is_directory(file_path, entry);
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bool is_dir = dirent_is_directory(file_path, &entry);
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#else
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const char *name = entry->d_name;
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bool is_dir = dirent_is_directory(file_path, entry);
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