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Add #ifdefs for GL_ES in stock frag shader.
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@ -159,6 +159,9 @@ static const char *stock_vertex_modern =
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"}";
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static const char *stock_fragment_modern =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform sampler2D rubyTexture;\n"
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"varying vec2 tex_coord;\n"
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"varying vec4 color;\n"
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