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Added small fix to set_gamepad_input_override bit logic.
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@ -31152,7 +31152,7 @@ void set_gamepad_input_override(unsigned i, bool val)
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if (val)
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gamepad_input_override = gamepad_input_override | (1<<i);
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else
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gamepad_input_override = gamepad_input_override & ((1<<i) ^ 0);
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gamepad_input_override = gamepad_input_override & ((1<<i) ^ (~0));
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}
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void reset_gamepad_input_override(void)
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