mirror of
https://github.com/libretro/RetroArch
synced 2025-04-11 00:44:20 +00:00
When remembering last selected shader preset/shader pass directories, also remember selected files
This commit is contained in:
parent
91145dfe56
commit
d81bdcddd0
@ -836,22 +836,34 @@ int generic_action_ok_displaylist_push(const char *path,
|
|||||||
break;
|
break;
|
||||||
case ACTION_OK_DL_SHADER_PASS:
|
case ACTION_OK_DL_SHADER_PASS:
|
||||||
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
filebrowser_clear_type();
|
{
|
||||||
info.type = type;
|
const char *shader_file_name = NULL;
|
||||||
info.directory_ptr = idx;
|
|
||||||
info_path = menu_driver_get_last_shader_pass_dir();
|
filebrowser_clear_type();
|
||||||
info_label = label;
|
info.type = type;
|
||||||
dl_type = DISPLAYLIST_FILE_BROWSER_SELECT_FILE;
|
info.directory_ptr = idx;
|
||||||
|
info_label = label;
|
||||||
|
dl_type = DISPLAYLIST_FILE_BROWSER_SELECT_FILE;
|
||||||
|
|
||||||
|
menu_driver_get_last_shader_pass_path(&info_path, &shader_file_name);
|
||||||
|
menu_driver_set_pending_selection(shader_file_name);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case ACTION_OK_DL_SHADER_PRESET:
|
case ACTION_OK_DL_SHADER_PRESET:
|
||||||
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
filebrowser_clear_type();
|
{
|
||||||
info.type = type;
|
const char *shader_file_name = NULL;
|
||||||
info.directory_ptr = idx;
|
|
||||||
info_path = menu_driver_get_last_shader_preset_dir();
|
filebrowser_clear_type();
|
||||||
info_label = label;
|
info.type = type;
|
||||||
dl_type = DISPLAYLIST_FILE_BROWSER_SELECT_FILE;
|
info.directory_ptr = idx;
|
||||||
|
info_label = label;
|
||||||
|
dl_type = DISPLAYLIST_FILE_BROWSER_SELECT_FILE;
|
||||||
|
|
||||||
|
menu_driver_get_last_shader_preset_path(&info_path, &shader_file_name);
|
||||||
|
menu_driver_set_pending_selection(shader_file_name);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
break;
|
break;
|
||||||
case ACTION_OK_DL_CONTENT_LIST:
|
case ACTION_OK_DL_CONTENT_LIST:
|
||||||
@ -1762,8 +1774,8 @@ static int generic_action_ok(const char *path,
|
|||||||
struct video_shader *shader = menu_shader_get();
|
struct video_shader *shader = menu_shader_get();
|
||||||
flush_char = msg_hash_to_str(flush_id);
|
flush_char = msg_hash_to_str(flush_id);
|
||||||
|
|
||||||
/* Cache selected shader parent directory */
|
/* Cache selected shader parent directory/file name */
|
||||||
menu_driver_set_last_shader_preset_dir(action_path);
|
menu_driver_set_last_shader_preset_path(action_path);
|
||||||
|
|
||||||
menu_shader_manager_set_preset(shader,
|
menu_shader_manager_set_preset(shader,
|
||||||
menu_driver_get_last_shader_preset_type(),
|
menu_driver_get_last_shader_preset_type(),
|
||||||
@ -1781,8 +1793,8 @@ static int generic_action_ok(const char *path,
|
|||||||
|
|
||||||
if (shader_pass)
|
if (shader_pass)
|
||||||
{
|
{
|
||||||
/* Cache selected shader parent directory */
|
/* Cache selected shader parent directory/file name */
|
||||||
menu_driver_set_last_shader_pass_dir(action_path);
|
menu_driver_set_last_shader_pass_path(action_path);
|
||||||
|
|
||||||
strlcpy(
|
strlcpy(
|
||||||
shader_pass->source.path,
|
shader_pass->source.path,
|
||||||
|
@ -38,6 +38,10 @@
|
|||||||
|
|
||||||
#include "../gfx/font_driver.h"
|
#include "../gfx/font_driver.h"
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
#include "../config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
RETRO_BEGIN_DECLS
|
RETRO_BEGIN_DECLS
|
||||||
|
|
||||||
#ifndef MAX_COUNTERS
|
#ifndef MAX_COUNTERS
|
||||||
@ -338,6 +342,7 @@ typedef struct
|
|||||||
} scratchpad;
|
} scratchpad;
|
||||||
unsigned rpl_entry_selection_ptr;
|
unsigned rpl_entry_selection_ptr;
|
||||||
|
|
||||||
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
/* Used to cache the type and directory
|
/* Used to cache the type and directory
|
||||||
* of the last shader preset/pass loaded
|
* of the last shader preset/pass loaded
|
||||||
* via the menu file browser */
|
* via the menu file browser */
|
||||||
@ -347,8 +352,12 @@ typedef struct
|
|||||||
enum rarch_shader_type pass_type;
|
enum rarch_shader_type pass_type;
|
||||||
|
|
||||||
char preset_dir[PATH_MAX_LENGTH];
|
char preset_dir[PATH_MAX_LENGTH];
|
||||||
|
char preset_file_name[PATH_MAX_LENGTH];
|
||||||
|
|
||||||
char pass_dir[PATH_MAX_LENGTH];
|
char pass_dir[PATH_MAX_LENGTH];
|
||||||
|
char pass_file_name[PATH_MAX_LENGTH];
|
||||||
} last_shader_selection;
|
} last_shader_selection;
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Used to cache the last start content
|
/* Used to cache the last start content
|
||||||
* loaded via the menu file browser */
|
* loaded via the menu file browser */
|
||||||
@ -529,12 +538,14 @@ struct string_list *menu_driver_search_get_terms(void);
|
|||||||
void menu_driver_search_append_terms_string(char *s, size_t len);
|
void menu_driver_search_append_terms_string(char *s, size_t len);
|
||||||
|
|
||||||
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
void menu_driver_set_last_shader_preset_dir(const char *shader_path);
|
void menu_driver_set_last_shader_preset_path(const char *path);
|
||||||
void menu_driver_set_last_shader_pass_dir(const char *shader_pass_path);
|
void menu_driver_set_last_shader_pass_path(const char *path);
|
||||||
enum rarch_shader_type menu_driver_get_last_shader_preset_type(void);
|
enum rarch_shader_type menu_driver_get_last_shader_preset_type(void);
|
||||||
enum rarch_shader_type menu_driver_get_last_shader_pass_type(void);
|
enum rarch_shader_type menu_driver_get_last_shader_pass_type(void);
|
||||||
const char *menu_driver_get_last_shader_preset_dir(void);
|
void menu_driver_get_last_shader_preset_path(
|
||||||
const char *menu_driver_get_last_shader_pass_dir(void);
|
const char **directory, const char **file_name);
|
||||||
|
void menu_driver_get_last_shader_pass_path(
|
||||||
|
const char **directory, const char **file_name);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
const char *menu_driver_get_last_start_directory(void);
|
const char *menu_driver_get_last_start_directory(void);
|
||||||
|
281
retroarch.c
281
retroarch.c
@ -4452,18 +4452,25 @@ void menu_driver_search_append_terms_string(char *s, size_t len)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
|
static void menu_driver_set_last_shader_path_int(
|
||||||
static void menu_driver_set_last_shader_dir_int(
|
|
||||||
const char *shader_path,
|
const char *shader_path,
|
||||||
enum rarch_shader_type *type,
|
enum rarch_shader_type *type,
|
||||||
char *shader_dir, size_t len)
|
char *shader_dir, size_t dir_len,
|
||||||
|
char *shader_file, size_t file_len)
|
||||||
{
|
{
|
||||||
if (!type || !shader_dir || (len < 1))
|
const char *file_name = NULL;
|
||||||
|
|
||||||
|
if (!type ||
|
||||||
|
!shader_dir ||
|
||||||
|
(dir_len < 1) ||
|
||||||
|
!shader_file ||
|
||||||
|
(file_len < 1))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* Reset existing cache */
|
/* Reset existing cache */
|
||||||
*type = RARCH_SHADER_NONE;
|
*type = RARCH_SHADER_NONE;
|
||||||
shader_dir[0] = '\0';
|
shader_dir[0] = '\0';
|
||||||
|
shader_file[0] = '\0';
|
||||||
|
|
||||||
/* If path is empty, do nothing */
|
/* If path is empty, do nothing */
|
||||||
if (string_is_empty(shader_path))
|
if (string_is_empty(shader_path))
|
||||||
@ -4477,10 +4484,22 @@ static void menu_driver_set_last_shader_dir_int(
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
/* Cache parent directory */
|
/* Cache parent directory */
|
||||||
fill_pathname_parent_dir(shader_dir, shader_path, len);
|
fill_pathname_parent_dir(shader_dir, shader_path, dir_len);
|
||||||
|
|
||||||
|
/* If parent directory is empty, then file name
|
||||||
|
* is only valid if 'shader_path' refers to an
|
||||||
|
* existing file in the root of the file system */
|
||||||
|
if (string_is_empty(shader_dir) &&
|
||||||
|
!path_is_valid(shader_path))
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* Cache file name */
|
||||||
|
file_name = path_basename(shader_path);
|
||||||
|
if (!string_is_empty(file_name))
|
||||||
|
strlcpy(shader_file, file_name, file_len);
|
||||||
}
|
}
|
||||||
|
|
||||||
void menu_driver_set_last_shader_preset_dir(const char *shader_path)
|
void menu_driver_set_last_shader_preset_path(const char *path)
|
||||||
{
|
{
|
||||||
struct rarch_state *p_rarch = &rarch_st;
|
struct rarch_state *p_rarch = &rarch_st;
|
||||||
menu_handle_t *menu = p_rarch->menu_driver_data;
|
menu_handle_t *menu = p_rarch->menu_driver_data;
|
||||||
@ -4488,14 +4507,16 @@ void menu_driver_set_last_shader_preset_dir(const char *shader_path)
|
|||||||
if (!menu)
|
if (!menu)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
menu_driver_set_last_shader_dir_int(
|
menu_driver_set_last_shader_path_int(
|
||||||
shader_path,
|
path,
|
||||||
&menu->last_shader_selection.preset_type,
|
&menu->last_shader_selection.preset_type,
|
||||||
menu->last_shader_selection.preset_dir,
|
menu->last_shader_selection.preset_dir,
|
||||||
sizeof(menu->last_shader_selection.preset_dir));
|
sizeof(menu->last_shader_selection.preset_dir),
|
||||||
|
menu->last_shader_selection.preset_file_name,
|
||||||
|
sizeof(menu->last_shader_selection.preset_file_name));
|
||||||
}
|
}
|
||||||
|
|
||||||
void menu_driver_set_last_shader_pass_dir(const char *shader_pass_path)
|
void menu_driver_set_last_shader_pass_path(const char *path)
|
||||||
{
|
{
|
||||||
struct rarch_state *p_rarch = &rarch_st;
|
struct rarch_state *p_rarch = &rarch_st;
|
||||||
menu_handle_t *menu = p_rarch->menu_driver_data;
|
menu_handle_t *menu = p_rarch->menu_driver_data;
|
||||||
@ -4503,11 +4524,13 @@ void menu_driver_set_last_shader_pass_dir(const char *shader_pass_path)
|
|||||||
if (!menu)
|
if (!menu)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
menu_driver_set_last_shader_dir_int(
|
menu_driver_set_last_shader_path_int(
|
||||||
shader_pass_path,
|
path,
|
||||||
&menu->last_shader_selection.pass_type,
|
&menu->last_shader_selection.pass_type,
|
||||||
menu->last_shader_selection.pass_dir,
|
menu->last_shader_selection.pass_dir,
|
||||||
sizeof(menu->last_shader_selection.pass_dir));
|
sizeof(menu->last_shader_selection.pass_dir),
|
||||||
|
menu->last_shader_selection.pass_file_name,
|
||||||
|
sizeof(menu->last_shader_selection.pass_file_name));
|
||||||
}
|
}
|
||||||
|
|
||||||
enum rarch_shader_type menu_driver_get_last_shader_preset_type(void)
|
enum rarch_shader_type menu_driver_get_last_shader_preset_type(void)
|
||||||
@ -4532,63 +4555,88 @@ enum rarch_shader_type menu_driver_get_last_shader_pass_type(void)
|
|||||||
return menu->last_shader_selection.pass_type;
|
return menu->last_shader_selection.pass_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char *menu_driver_get_last_shader_dir_int(
|
void menu_driver_get_last_shader_path_int(
|
||||||
struct rarch_state *p_rarch,
|
struct rarch_state *p_rarch, enum rarch_shader_type type,
|
||||||
enum rarch_shader_type type, const char *shader_dir)
|
const char *shader_dir, const char *shader_file_name,
|
||||||
|
const char **dir_out, const char **file_name_out)
|
||||||
{
|
{
|
||||||
settings_t *settings = p_rarch->configuration_settings;
|
settings_t *settings = p_rarch->configuration_settings;
|
||||||
bool remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
bool remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
||||||
const char *video_shader_dir = settings->paths.directory_video_shader;
|
const char *video_shader_dir = settings->paths.directory_video_shader;
|
||||||
|
|
||||||
|
/* File name is NULL by default */
|
||||||
|
if (file_name_out)
|
||||||
|
*file_name_out = NULL;
|
||||||
|
|
||||||
/* If any of the following are true:
|
/* If any of the following are true:
|
||||||
* - Directory caching is disabled
|
* - Directory caching is disabled
|
||||||
* - No directory has been cached
|
* - No directory has been cached
|
||||||
* - Cached directory is invalid
|
* - Cached directory is invalid
|
||||||
* - Last selected shader is incompatible with
|
* - Last selected shader is incompatible with
|
||||||
* the current video driver
|
* the current video driver
|
||||||
* ...use the default setting */
|
* ...use default settings */
|
||||||
if (!remember_last_dir ||
|
if (!remember_last_dir ||
|
||||||
(type == RARCH_SHADER_NONE) ||
|
(type == RARCH_SHADER_NONE) ||
|
||||||
string_is_empty(shader_dir) ||
|
string_is_empty(shader_dir) ||
|
||||||
!path_is_directory(shader_dir) ||
|
!path_is_directory(shader_dir) ||
|
||||||
!video_shader_is_supported(type))
|
!video_shader_is_supported(type))
|
||||||
return video_shader_dir;
|
{
|
||||||
|
if (dir_out)
|
||||||
|
*dir_out = video_shader_dir;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
return shader_dir;
|
/* Assign last set directory */
|
||||||
|
if (dir_out)
|
||||||
|
*dir_out = shader_dir;
|
||||||
|
|
||||||
|
/* Assign file name */
|
||||||
|
if (file_name_out &&
|
||||||
|
!string_is_empty(shader_file_name))
|
||||||
|
*file_name_out = shader_file_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *menu_driver_get_last_shader_preset_dir(void)
|
void menu_driver_get_last_shader_preset_path(
|
||||||
|
const char **directory, const char **file_name)
|
||||||
{
|
{
|
||||||
struct rarch_state *p_rarch = &rarch_st;
|
struct rarch_state *p_rarch = &rarch_st;
|
||||||
menu_handle_t *menu = p_rarch->menu_driver_data;
|
menu_handle_t *menu = p_rarch->menu_driver_data;
|
||||||
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
||||||
const char *shader_dir = NULL;
|
const char *shader_dir = NULL;
|
||||||
|
const char *shader_file_name = NULL;
|
||||||
|
|
||||||
if (menu)
|
if (menu)
|
||||||
{
|
{
|
||||||
type = menu->last_shader_selection.preset_type;
|
type = menu->last_shader_selection.preset_type;
|
||||||
shader_dir = menu->last_shader_selection.preset_dir;
|
shader_dir = menu->last_shader_selection.preset_dir;
|
||||||
|
shader_file_name = menu->last_shader_selection.preset_file_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
return menu_driver_get_last_shader_dir_int(p_rarch, type, shader_dir);
|
menu_driver_get_last_shader_path_int(p_rarch, type,
|
||||||
|
shader_dir, shader_file_name,
|
||||||
|
directory, file_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *menu_driver_get_last_shader_pass_dir(void)
|
void menu_driver_get_last_shader_pass_path(
|
||||||
|
const char **directory, const char **file_name)
|
||||||
{
|
{
|
||||||
struct rarch_state *p_rarch = &rarch_st;
|
struct rarch_state *p_rarch = &rarch_st;
|
||||||
menu_handle_t *menu = p_rarch->menu_driver_data;
|
menu_handle_t *menu = p_rarch->menu_driver_data;
|
||||||
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
||||||
const char *shader_dir = NULL;
|
const char *shader_dir = NULL;
|
||||||
|
const char *shader_file_name = NULL;
|
||||||
|
|
||||||
if (menu)
|
if (menu)
|
||||||
{
|
{
|
||||||
type = menu->last_shader_selection.pass_type;
|
type = menu->last_shader_selection.pass_type;
|
||||||
shader_dir = menu->last_shader_selection.pass_dir;
|
shader_dir = menu->last_shader_selection.pass_dir;
|
||||||
|
shader_file_name = menu->last_shader_selection.pass_file_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
return menu_driver_get_last_shader_dir_int(p_rarch, type, shader_dir);
|
menu_driver_get_last_shader_path_int(p_rarch, type,
|
||||||
|
shader_dir, shader_file_name,
|
||||||
|
directory, file_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
const char *menu_driver_get_last_start_directory(void)
|
const char *menu_driver_get_last_start_directory(void)
|
||||||
@ -9251,15 +9299,19 @@ static void dir_free_shader(struct rarch_state *p_rarch)
|
|||||||
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
|
||||||
static bool dir_init_shader_internal(
|
static bool dir_init_shader_internal(
|
||||||
struct rarch_state *p_rarch,
|
struct rarch_state *p_rarch,
|
||||||
const char *path_dir_shader,
|
const char *shader_dir,
|
||||||
|
const char *shader_file_name,
|
||||||
bool show_hidden_files)
|
bool show_hidden_files)
|
||||||
{
|
{
|
||||||
struct rarch_dir_shader_list *dir_list = (struct rarch_dir_shader_list*)
|
struct rarch_dir_shader_list *dir_list = (struct rarch_dir_shader_list*)
|
||||||
&p_rarch->dir_shader_list;
|
&p_rarch->dir_shader_list;
|
||||||
struct string_list *new_list = dir_list_new_special(
|
struct string_list *new_list = dir_list_new_special(
|
||||||
path_dir_shader, DIR_LIST_SHADERS, NULL, show_hidden_files);
|
shader_dir, DIR_LIST_SHADERS, NULL, show_hidden_files);
|
||||||
settings_t *settings = p_rarch->configuration_settings;
|
settings_t *settings = p_rarch->configuration_settings;
|
||||||
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
||||||
|
bool search_file_name = shader_remember_last_dir &&
|
||||||
|
!string_is_empty(shader_file_name);
|
||||||
|
bool file_name_found = false;
|
||||||
size_t i;
|
size_t i;
|
||||||
|
|
||||||
if (!new_list)
|
if (!new_list)
|
||||||
@ -9273,17 +9325,39 @@ static bool dir_init_shader_internal(
|
|||||||
|
|
||||||
dir_list_sort(new_list, false);
|
dir_list_sort(new_list, false);
|
||||||
|
|
||||||
for (i = 0; i < new_list->size; i++)
|
|
||||||
RARCH_LOG("[Shaders]: %s \"%s\"\n",
|
|
||||||
msg_hash_to_str(MSG_FOUND_SHADER),
|
|
||||||
new_list->elems[i].data);
|
|
||||||
|
|
||||||
dir_list->shader_list = new_list;
|
dir_list->shader_list = new_list;
|
||||||
dir_list->directory = strdup(path_dir_shader);
|
dir_list->directory = strdup(shader_dir);
|
||||||
dir_list->selection = 0;
|
dir_list->selection = 0;
|
||||||
dir_list->shader_loaded = false;
|
dir_list->shader_loaded = false;
|
||||||
dir_list->remember_last_preset_dir = shader_remember_last_dir;
|
dir_list->remember_last_preset_dir = shader_remember_last_dir;
|
||||||
|
|
||||||
|
for (i = 0; i < new_list->size; i++)
|
||||||
|
{
|
||||||
|
const char *file_path = new_list->elems[i].data;
|
||||||
|
|
||||||
|
if (string_is_empty(file_path))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
RARCH_LOG("[Shaders]: %s \"%s\"\n",
|
||||||
|
msg_hash_to_str(MSG_FOUND_SHADER),
|
||||||
|
file_path);
|
||||||
|
|
||||||
|
/* If a shader file name has been provided,
|
||||||
|
* search the list for a match and set 'selection'
|
||||||
|
* index if found */
|
||||||
|
if (search_file_name && !file_name_found)
|
||||||
|
{
|
||||||
|
const char *file_name = path_basename(file_path);
|
||||||
|
|
||||||
|
if (!string_is_empty(file_name) &&
|
||||||
|
string_is_equal(file_name, shader_file_name))
|
||||||
|
{
|
||||||
|
dir_list->selection = i;
|
||||||
|
file_name_found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -9294,12 +9368,14 @@ static void dir_init_shader(struct rarch_state *p_rarch)
|
|||||||
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
||||||
const char *directory_video_shader = settings->paths.directory_video_shader;
|
const char *directory_video_shader = settings->paths.directory_video_shader;
|
||||||
const char *directory_menu_config = settings->paths.directory_menu_config;
|
const char *directory_menu_config = settings->paths.directory_menu_config;
|
||||||
#if defined(HAVE_MENU)
|
|
||||||
enum rarch_shader_type last_shader_preset_type = menu_driver_get_last_shader_preset_type();
|
|
||||||
const char *last_shader_preset_dir = menu_driver_get_last_shader_preset_dir();
|
|
||||||
#else
|
|
||||||
enum rarch_shader_type last_shader_preset_type = RARCH_SHADER_NONE;
|
enum rarch_shader_type last_shader_preset_type = RARCH_SHADER_NONE;
|
||||||
const char *last_shader_preset_dir = NULL;
|
const char *last_shader_preset_dir = NULL;
|
||||||
|
const char *last_shader_preset_file_name = NULL;
|
||||||
|
|
||||||
|
#if defined(HAVE_MENU)
|
||||||
|
last_shader_preset_type = menu_driver_get_last_shader_preset_type();
|
||||||
|
menu_driver_get_last_shader_preset_path(
|
||||||
|
&last_shader_preset_dir, &last_shader_preset_file_name);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Always free existing shader list */
|
/* Always free existing shader list */
|
||||||
@ -9309,20 +9385,22 @@ static void dir_init_shader(struct rarch_state *p_rarch)
|
|||||||
if (shader_remember_last_dir &&
|
if (shader_remember_last_dir &&
|
||||||
(last_shader_preset_type != RARCH_SHADER_NONE) &&
|
(last_shader_preset_type != RARCH_SHADER_NONE) &&
|
||||||
!string_is_empty(last_shader_preset_dir) &&
|
!string_is_empty(last_shader_preset_dir) &&
|
||||||
dir_init_shader_internal(
|
dir_init_shader_internal(p_rarch,
|
||||||
p_rarch, last_shader_preset_dir, show_hidden_files))
|
last_shader_preset_dir,
|
||||||
|
last_shader_preset_file_name,
|
||||||
|
show_hidden_files))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* Try video shaders directory */
|
/* Try video shaders directory */
|
||||||
if (!string_is_empty(directory_video_shader) &&
|
if (!string_is_empty(directory_video_shader) &&
|
||||||
dir_init_shader_internal(
|
dir_init_shader_internal(
|
||||||
p_rarch, directory_video_shader, show_hidden_files))
|
p_rarch, directory_video_shader, NULL, show_hidden_files))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* Try config directory */
|
/* Try config directory */
|
||||||
if (!string_is_empty(directory_menu_config) &&
|
if (!string_is_empty(directory_menu_config) &&
|
||||||
dir_init_shader_internal(
|
dir_init_shader_internal(
|
||||||
p_rarch, directory_menu_config, show_hidden_files))
|
p_rarch, directory_menu_config, NULL, show_hidden_files))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* Try 'top level' directory containing main
|
/* Try 'top level' directory containing main
|
||||||
@ -9334,7 +9412,7 @@ static void dir_init_shader(struct rarch_state *p_rarch)
|
|||||||
|
|
||||||
if (!string_is_empty(rarch_config_directory))
|
if (!string_is_empty(rarch_config_directory))
|
||||||
dir_init_shader_internal(
|
dir_init_shader_internal(
|
||||||
p_rarch, rarch_config_directory, show_hidden_files);
|
p_rarch, rarch_config_directory, NULL, show_hidden_files);
|
||||||
|
|
||||||
free(rarch_config_directory);
|
free(rarch_config_directory);
|
||||||
}
|
}
|
||||||
@ -9358,12 +9436,16 @@ static void dir_check_shader(struct rarch_state *p_rarch,
|
|||||||
&p_rarch->dir_shader_list;
|
&p_rarch->dir_shader_list;
|
||||||
settings_t *settings = p_rarch->configuration_settings;
|
settings_t *settings = p_rarch->configuration_settings;
|
||||||
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
bool shader_remember_last_dir = settings->bools.video_shader_remember_last_dir;
|
||||||
#if defined(HAVE_MENU)
|
|
||||||
enum rarch_shader_type last_shader_preset_type = menu_driver_get_last_shader_preset_type();
|
|
||||||
const char *last_shader_preset_dir = menu_driver_get_last_shader_preset_dir();
|
|
||||||
#else
|
|
||||||
enum rarch_shader_type last_shader_preset_type = RARCH_SHADER_NONE;
|
enum rarch_shader_type last_shader_preset_type = RARCH_SHADER_NONE;
|
||||||
const char *last_shader_preset_dir = NULL;
|
const char *last_shader_preset_dir = NULL;
|
||||||
|
const char *last_shader_preset_file_name = NULL;
|
||||||
|
const char *set_shader_path = NULL;
|
||||||
|
bool dir_list_initialised = false;
|
||||||
|
|
||||||
|
#if defined(HAVE_MENU)
|
||||||
|
last_shader_preset_type = menu_driver_get_last_shader_preset_type();
|
||||||
|
menu_driver_get_last_shader_preset_path(
|
||||||
|
&last_shader_preset_dir, &last_shader_preset_file_name);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Check whether shader list needs to be
|
/* Check whether shader list needs to be
|
||||||
@ -9373,12 +9455,87 @@ static void dir_check_shader(struct rarch_state *p_rarch,
|
|||||||
(shader_remember_last_dir &&
|
(shader_remember_last_dir &&
|
||||||
(last_shader_preset_type != RARCH_SHADER_NONE) &&
|
(last_shader_preset_type != RARCH_SHADER_NONE) &&
|
||||||
!string_is_equal(dir_list->directory, last_shader_preset_dir)))
|
!string_is_equal(dir_list->directory, last_shader_preset_dir)))
|
||||||
|
{
|
||||||
dir_init_shader(p_rarch);
|
dir_init_shader(p_rarch);
|
||||||
|
dir_list_initialised = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (!dir_list->shader_list ||
|
if (!dir_list->shader_list ||
|
||||||
(dir_list->shader_list->size < 1))
|
(dir_list->shader_list->size < 1))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
/* Check whether a 'last used' shader file
|
||||||
|
* name is provided
|
||||||
|
* > Note: We can end up calling
|
||||||
|
* string_is_equal(dir_list->directory, last_shader_preset_dir)
|
||||||
|
* twice. This is wasteful, but we cannot safely cache
|
||||||
|
* the first result since dir_init_shader() is called
|
||||||
|
* in-between the two invocations... */
|
||||||
|
if (shader_remember_last_dir &&
|
||||||
|
(last_shader_preset_type != RARCH_SHADER_NONE) &&
|
||||||
|
string_is_equal(dir_list->directory, last_shader_preset_dir) &&
|
||||||
|
!string_is_empty(last_shader_preset_file_name))
|
||||||
|
{
|
||||||
|
/* Ensure that we start with a dir_list selection
|
||||||
|
* index matching the last used shader */
|
||||||
|
if (!dir_list_initialised)
|
||||||
|
{
|
||||||
|
const char *current_file_path = NULL;
|
||||||
|
const char *current_file_name = NULL;
|
||||||
|
|
||||||
|
if (dir_list->selection < dir_list->shader_list->size)
|
||||||
|
current_file_path = dir_list->shader_list->elems[dir_list->selection].data;
|
||||||
|
|
||||||
|
if (!string_is_empty(current_file_path))
|
||||||
|
current_file_name = path_basename(current_file_path);
|
||||||
|
|
||||||
|
if (!string_is_empty(current_file_name) &&
|
||||||
|
!string_is_equal(current_file_name, last_shader_preset_file_name))
|
||||||
|
{
|
||||||
|
size_t i;
|
||||||
|
for (i = 0; i < dir_list->shader_list->size; i++)
|
||||||
|
{
|
||||||
|
const char *file_path = dir_list->shader_list->elems[i].data;
|
||||||
|
const char *file_name = NULL;
|
||||||
|
|
||||||
|
if (string_is_empty(file_path))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
file_name = path_basename(file_path);
|
||||||
|
|
||||||
|
if (string_is_empty(file_name))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (string_is_equal(file_name, last_shader_preset_file_name))
|
||||||
|
{
|
||||||
|
dir_list->selection = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Check whether the shader referenced by the
|
||||||
|
* current selection index is already loaded */
|
||||||
|
if (!dir_list->shader_loaded)
|
||||||
|
{
|
||||||
|
struct video_shader *shader = menu_shader_get();
|
||||||
|
|
||||||
|
if (shader && !string_is_empty(shader->loaded_preset_path))
|
||||||
|
{
|
||||||
|
char last_shader_path[PATH_MAX_LENGTH];
|
||||||
|
last_shader_path[0] = '\0';
|
||||||
|
|
||||||
|
fill_pathname_join(last_shader_path,
|
||||||
|
last_shader_preset_dir, last_shader_preset_file_name,
|
||||||
|
sizeof(last_shader_path));
|
||||||
|
|
||||||
|
if (string_is_equal(last_shader_path, shader->loaded_preset_path))
|
||||||
|
dir_list->shader_loaded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* Select next shader in list */
|
/* Select next shader in list */
|
||||||
if (pressed_next)
|
if (pressed_next)
|
||||||
{
|
{
|
||||||
@ -9405,7 +9562,11 @@ static void dir_check_shader(struct rarch_state *p_rarch,
|
|||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
command_set_shader(dir_list->shader_list->elems[dir_list->selection].data);
|
set_shader_path = dir_list->shader_list->elems[dir_list->selection].data;
|
||||||
|
#if defined(HAVE_MENU)
|
||||||
|
menu_driver_set_last_shader_preset_path(set_shader_path);
|
||||||
|
#endif
|
||||||
|
command_set_shader(set_shader_path);
|
||||||
dir_list->shader_loaded = true;
|
dir_list->shader_loaded = true;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -491,7 +491,11 @@ void ShaderParamsDialog::onShaderLoadPresetClicked()
|
|||||||
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
||||||
#if !defined(HAVE_MENU)
|
#if !defined(HAVE_MENU)
|
||||||
settings_t *settings = config_get_ptr();
|
settings_t *settings = config_get_ptr();
|
||||||
const char *path_dir_video_shader = settings->paths.directory_video_shader;
|
const char *shader_preset_dir = settings->paths.directory_video_shader;
|
||||||
|
#else
|
||||||
|
const char *shader_preset_dir = NULL;
|
||||||
|
|
||||||
|
menu_driver_get_last_shader_preset_path(&shader_preset_dir, NULL);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
getShaders(&menu_shader, &video_shader);
|
getShaders(&menu_shader, &video_shader);
|
||||||
@ -516,12 +520,7 @@ void ShaderParamsDialog::onShaderLoadPresetClicked()
|
|||||||
path = QFileDialog::getOpenFileName(
|
path = QFileDialog::getOpenFileName(
|
||||||
this,
|
this,
|
||||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET),
|
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET),
|
||||||
#if defined(HAVE_MENU)
|
shader_preset_dir, filter);
|
||||||
menu_driver_get_last_shader_preset_dir(),
|
|
||||||
#else
|
|
||||||
path_dir_video_shader,
|
|
||||||
#endif
|
|
||||||
filter);
|
|
||||||
|
|
||||||
if (path.isEmpty())
|
if (path.isEmpty())
|
||||||
return;
|
return;
|
||||||
@ -532,7 +531,7 @@ void ShaderParamsDialog::onShaderLoadPresetClicked()
|
|||||||
|
|
||||||
#if defined(HAVE_MENU)
|
#if defined(HAVE_MENU)
|
||||||
/* Cache selected shader parent directory */
|
/* Cache selected shader parent directory */
|
||||||
menu_driver_set_last_shader_preset_dir(pathData);
|
menu_driver_set_last_shader_preset_path(pathData);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
menu_shader_manager_set_preset(menu_shader, type, pathData, true);
|
menu_shader_manager_set_preset(menu_shader, type, pathData, true);
|
||||||
@ -642,7 +641,11 @@ void ShaderParamsDialog::onShaderAddPassClicked()
|
|||||||
const char *pathData = NULL;
|
const char *pathData = NULL;
|
||||||
#if !defined(HAVE_MENU)
|
#if !defined(HAVE_MENU)
|
||||||
settings_t *settings = config_get_ptr();
|
settings_t *settings = config_get_ptr();
|
||||||
const char *path_dir_video_shader = settings->paths.directory_video_shader;
|
const char *shader_pass_dir = settings->paths.directory_video_shader;
|
||||||
|
#else
|
||||||
|
const char *shader_pass_dir = NULL;
|
||||||
|
|
||||||
|
menu_driver_get_last_shader_pass_path(&shader_pass_dir, NULL);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
getShaders(&menu_shader, &video_shader);
|
getShaders(&menu_shader, &video_shader);
|
||||||
@ -668,12 +671,7 @@ void ShaderParamsDialog::onShaderAddPassClicked()
|
|||||||
path = QFileDialog::getOpenFileName(
|
path = QFileDialog::getOpenFileName(
|
||||||
this,
|
this,
|
||||||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET),
|
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET),
|
||||||
#if defined(HAVE_MENU)
|
shader_pass_dir, filter);
|
||||||
menu_driver_get_last_shader_pass_dir(),
|
|
||||||
#else
|
|
||||||
path_dir_video_shader,
|
|
||||||
#endif
|
|
||||||
filter);
|
|
||||||
|
|
||||||
if (path.isEmpty())
|
if (path.isEmpty())
|
||||||
return;
|
return;
|
||||||
@ -704,7 +702,7 @@ void ShaderParamsDialog::onShaderAddPassClicked()
|
|||||||
|
|
||||||
#if defined(HAVE_MENU)
|
#if defined(HAVE_MENU)
|
||||||
/* Cache selected shader parent directory */
|
/* Cache selected shader parent directory */
|
||||||
menu_driver_set_last_shader_pass_dir(pathData);
|
menu_driver_set_last_shader_pass_path(pathData);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
video_shader_resolve_parameters(menu_shader);
|
video_shader_resolve_parameters(menu_shader);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user