diff --git a/frontend/drivers/platform_android.c b/frontend/drivers/platform_android.c index 831640bd15..57a53ca92c 100644 --- a/frontend/drivers/platform_android.c +++ b/frontend/drivers/platform_android.c @@ -361,7 +361,8 @@ static void frontend_android_get_name(char *s, size_t len) system_property_get("ro.product.model", s); } -static void frontend_android_get_version(int32_t *major, int32_t *minor, int32_t *rel) +static void frontend_android_get_version(int32_t *major, + int32_t *minor, int32_t *rel) { char os_version_str[PROP_VALUE_MAX] = {0}; system_property_get("ro.build.version.release", os_version_str); @@ -475,7 +476,8 @@ static void frontend_android_get_environment_settings(int *argc, frontend_android_get_version(&major, &minor, &rel); - RARCH_LOG("Android OS version (major : %d, minor : %d, rel : %d)\n", major, minor, rel); + RARCH_LOG("Android OS version (major : %d, minor : %d, rel : %d)\n", + major, minor, rel); CALL_OBJ_METHOD(env, obj, android_app->activity->clazz, android_app->getIntent); @@ -755,13 +757,10 @@ static void frontend_android_get_environment_settings(int *argc, else if (!strcmp(device_model, "JSS15J")) g_defaults.settings.video_refresh_rate = 59.65; - /* FIXME - needs to be refactored */ -#if 0 /* Explicitly disable input overlay by default * for gamepad-like/console devices. */ if (device_is_game_console(device_model)) g_defaults.settings.input_overlay_enable = false; -#endif } static void frontend_android_deinit(void *data)