(PSGL) Force mipmap to false for now for PSGL

This commit is contained in:
twinaphex 2014-05-08 22:27:58 +02:00
parent 7bba107415
commit d7a273feb0

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@ -23,6 +23,9 @@ void gl_load_texture_data(GLuint obj, const struct texture_image *img,
{
glBindTexture(GL_TEXTURE_2D, obj);
#ifdef HAVE_PSGL
mipmap = false
#endif
#ifdef HAVE_OPENGLES2
wrap = GL_CLAMP_TO_EDGE;
#endif