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(PSGL) Force mipmap to false for now for PSGL
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@ -23,6 +23,9 @@ void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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{
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glBindTexture(GL_TEXTURE_2D, obj);
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#ifdef HAVE_PSGL
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mipmap = false
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#endif
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#ifdef HAVE_OPENGLES2
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wrap = GL_CLAMP_TO_EDGE;
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#endif
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