(D3D) Update - use font_init_first

This commit is contained in:
twinaphex 2015-04-21 17:53:11 +02:00
parent bd63de9b3a
commit d794215dcc

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@ -338,8 +338,8 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
sizeof(settings->video.font_path));
#endif
if (!d3d_font_init_first(&d3d->font_driver, &d3d->font_handle,
d3d, settings->video.font_path, 0))
if (!font_init_first(&d3d->font_driver, &d3d->font_handle,
d3d, settings->video.font_path, 0, FONT_DRIVER_RENDER_DIRECT3D_API))
{
RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
return false;