(PS3) Should fix resolution switching issues

This commit is contained in:
twinaphex 2013-01-03 04:47:12 +01:00
parent 5c57182330
commit d6dca4c3d0
2 changed files with 0 additions and 13 deletions

View File

@ -288,8 +288,6 @@ static void gfx_ctx_set_blend(bool enable)
static void gfx_ctx_set_resize(unsigned width, unsigned height) { } static void gfx_ctx_set_resize(unsigned width, unsigned height) { }
static bool rmenu_inited = false;
static bool gfx_ctx_rmenu_init(void) static bool gfx_ctx_rmenu_init(void)
{ {
gl_t *gl = driver.video_data; gl_t *gl = driver.video_data;
@ -297,9 +295,6 @@ static bool gfx_ctx_rmenu_init(void)
if (!gl) if (!gl)
return false; return false;
if (rmenu_inited)
return true;
#ifdef HAVE_RMENU #ifdef HAVE_RMENU
glGenTextures(1, &menu_texture_id); glGenTextures(1, &menu_texture_id);
@ -325,8 +320,6 @@ static bool gfx_ctx_rmenu_init(void)
free(menu_texture.pixels); free(menu_texture.pixels);
#endif #endif
rmenu_inited = true;
return true; return true;
} }

View File

@ -1830,12 +1830,6 @@ static void gl_restart(void)
gl_cg_invalidate_context(); gl_cg_invalidate_context();
#endif #endif
gl_start(); gl_start();
#ifdef HAVE_RMENU
SET_TIMER_EXPIRATION(0, 30);
#endif
g_extern.frame_count = 0;
} }
static void gl_apply_state_changes(void) static void gl_apply_state_changes(void)