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https://github.com/libretro/RetroArch
synced 2025-03-01 16:13:40 +00:00
Add some logging for shader backend setup
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77d815a572
commit
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@ -266,7 +266,6 @@ static bool hlsl_d3d9_renderchain_init_shader(void *data,
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void *renderchain_data)
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void *renderchain_data)
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{
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{
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video_shader_ctx_init_t init;
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video_shader_ctx_init_t init;
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bool ret = false;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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(void)renderchain_data;
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(void)renderchain_data;
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@ -277,13 +276,11 @@ static bool hlsl_d3d9_renderchain_init_shader(void *data,
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init.shader_type = RARCH_SHADER_HLSL;
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init.shader_type = RARCH_SHADER_HLSL;
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init.data = data;
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init.data = data;
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init.path = retroarch_get_shader_preset();
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init.path = retroarch_get_shader_preset();
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init.shader = &hlsl_backend;
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init.shader = NULL;
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RARCH_LOG("D3D]: Using HLSL shader backend.\n");
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RARCH_LOG("D3D]: Using HLSL shader backend.\n");
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ret = video_shader_driver_init(&init);
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return video_shader_driver_init(&init);
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return ret;
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}
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}
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static bool hlsl_d3d9_renderchain_init(void *data,
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static bool hlsl_d3d9_renderchain_init(void *data,
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@ -234,12 +234,18 @@ static bool hlsl_compile_program(
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strlen(program_info->combined), NULL, NULL,
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strlen(program_info->combined), NULL, NULL,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f,
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&program->f_ctable ))
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&program->f_ctable ))
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{
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RARCH_ERR("Failure building stock fragment shader..\n");
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goto error;
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goto error;
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}
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if (!d3d9x_compile_shader(program_info->combined,
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if (!d3d9x_compile_shader(program_info->combined,
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strlen(program_info->combined), NULL, NULL,
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strlen(program_info->combined), NULL, NULL,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v,
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&program->v_ctable ))
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&program->v_ctable ))
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{
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RARCH_ERR("Failure building stock vertex shader..\n");
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goto error;
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goto error;
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}
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}
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}
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d3d9_create_pixel_shader(d3dr, (const DWORD*)d3d9x_get_buffer_ptr(code_f), (void**)&program->fprg);
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d3d9_create_pixel_shader(d3dr, (const DWORD*)d3d9x_get_buffer_ptr(code_f), (void**)&program->fprg);
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@ -471,10 +477,15 @@ static void *hlsl_init(void *data, const char *path)
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goto error;
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goto error;
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}
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}
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RARCH_LOG("Setting up program attributes...\n");
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RARCH_LOG("Shader passes: %d\n", hlsl->cg_shader->passes);
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for(i = 1; i <= hlsl->cg_shader->passes; i++)
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for(i = 1; i <= hlsl->cg_shader->passes; i++)
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hlsl_set_program_attributes(hlsl, i);
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hlsl_set_program_attributes(hlsl, i);
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RARCH_LOG("Setting up vertex shader...\n");
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d3d9_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
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d3d9_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
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RARCH_LOG("Setting up pixel shader...\n");
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d3d9_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
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d3d9_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
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return hlsl;
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return hlsl;
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@ -3400,6 +3400,13 @@ static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type t
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return &gl_glsl_backend;
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return &gl_glsl_backend;
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#else
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#else
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break;
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break;
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#endif
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case RARCH_SHADER_HLSL:
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#ifdef HAVE_HLSL
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RARCH_LOG("[Shader driver]: Using HLSL shader backend.\n");
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return &hlsl_backend;
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#else
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break;
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#endif
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#endif
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case RARCH_SHADER_NONE:
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case RARCH_SHADER_NONE:
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default:
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default:
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@ -3614,9 +3621,15 @@ bool video_shader_driver_init(video_shader_ctx_init_t *init)
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if (string_is_equal(settings->arrays.menu_driver, "xmb")
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if (string_is_equal(settings->arrays.menu_driver, "xmb")
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&& init->shader->init_menu_shaders)
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&& init->shader->init_menu_shaders)
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{
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RARCH_LOG("Setting up menu pipeline shaders for XMB ... \n");
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init->shader->init_menu_shaders(tmp);
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init->shader->init_menu_shaders(tmp);
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}
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current_shader_data = tmp;
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current_shader_data = tmp;
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RARCH_LOG("Resetting shader to defaults ... \n");
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current_shader = (shader_backend_t*)init->shader;
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current_shader = (shader_backend_t*)init->shader;
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video_shader_driver_reset_to_defaults();
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video_shader_driver_reset_to_defaults();
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