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https://github.com/libretro/RetroArch
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(360) Use game image drive instead of devkit drive partition -
should work on retail
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parent
5706713905
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d4d97bfae1
@ -55,17 +55,17 @@ int xui_init (void)
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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//for devits only, we will need to mount all partitions for retail
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//in a different way
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DmMapDevkitDrive();
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//DmMapDevkitDrive();
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xdk360_video_init();
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xdk360_video_init();
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char arg1[] = "ssnes";
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char arg1[] = "ssnes";
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char arg2[] = "e:\\roms\\mario.sfc";
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char arg2[] = "d:\\roms\\mario.sfc";
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char arg3[] = "-v";
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char arg3[] = "-v";
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char arg4[] = "-c";
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char arg4[] = "-c";
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char arg5[] = "e:\\roms\\ssnes.cfg";
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char arg5[] = "d:\\ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
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return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
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return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
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@ -17,7 +17,7 @@
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*/
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*/
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#include <xtl.h>
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#include <xtl.h>
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#include "xdkxui.h"
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#include "menu.h"
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/* Register custom classes */
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/* Register custom classes */
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HRESULT CSSNES::RegisterXuiClasses (void)
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HRESULT CSSNES::RegisterXuiClasses (void)
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