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(D3D) Shouldn't need ifdef __cplusplus - extern "C" anymore
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22d282c649
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@ -21,10 +21,6 @@
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#include "../../compat/posix_string.h"
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#include "../../performance.h"
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#ifdef __cplusplus
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extern "C"
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#endif
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static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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@ -69,9 +69,6 @@
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<ClCompile Include="..\..\audio\resampler.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp">
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<Filter>gfx\d3d9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\math\matrix.c">
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<Filter>gfx\math</Filter>
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</ClCompile>
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@ -174,6 +171,9 @@
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<ClCompile Include="..\..\gfx\d3d9\d3d9_pc.cpp">
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<Filter>gfx\d3d9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d.cpp">
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<Filter>gfx\d3d9</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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